Raccoon Isle | JAPAN PvE
Online 160.251.208.9:28015 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTC FW27d ago | 3° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Raccoon Isle | JAPAN PvE?
The average peak across its recent wipes is 3 players. 18 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Raccoon Isle | JAPAN PvE?
A single monthly wipe, the force wipe, is all Raccoon Isle | JAPAN PvE runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 27 days 15 hours ago. The tags list one wipe a month.
Population
How busy is Raccoon Isle | JAPAN PvE?
Raccoon Isle | JAPAN PvE currently has 1 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 13:00 UTC, averaging 0 players.
How does Raccoon Isle | JAPAN PvE rank against other Rust servers?
Ranked #11,374 on seven-day player hours, Raccoon Isle | JAPAN PvE is in the top 51% of all ranked servers.
Map and rules
Which map does Raccoon Isle | JAPAN PvE run?
A procedural map of size 5,000 with seed 1151759046, generated by the game, runs on Raccoon Isle | JAPAN PvE. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Raccoon Isle | JAPAN PvE?
The name Raccoon Isle | JAPAN PvE does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Raccoon Isle | JAPAN PvE run?
Rust network protocol 2635 and build 168909 on Linux is what Raccoon Isle | JAPAN PvE runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Raccoon Isle | JAPAN PvE online, and how reliable is it?
Right now Raccoon Isle | JAPAN PvE shows as online. Its reported uptime dates the last restart to about 16 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Raccoon Isle | JAPAN PvE located?
By its name, Raccoon Isle | JAPAN PvE points to Asia, and it publishes no region tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 160.251.208.9:28015 is its address.
Does Raccoon Isle | JAPAN PvE run smoothly?
The last 48 hours brought an average of 32 server fps and a floor of 15. The world held as many as 165,013 entities, buildings and deployables included. The highest memory use was 4,519 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Raccoon Isle | JAPAN PvE?
The Rust Heatmap lists that Raccoon Isle | JAPAN PvE fits are: Modded Rust servers, by live population. Filtering the list by Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on Raccoon Isle | JAPAN PvE mean?
These are the tags Raccoon Isle | JAPAN PvE publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Raccoon Isle | JAPAN PvE?
Enter client.connect 160.251.208.9:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.