RustServer_4380
Online 160.251.203.118:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustServer_4380?
The record of RustServer_4380's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 18 days 21 hours ago.
Population
How busy is RustServer_4380?
The current population of RustServer_4380 is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 06:00 UTC, averaging 0 players.
How does RustServer_4380 rank against other Rust servers?
Player hours over seven days put RustServer_4380 at #12,946, in the top 58% of ranked servers.
Rules and settings
Which map does RustServer_4380 run?
A procedural map of size 3,000 with seed 10219, generated by the game, runs on RustServer_4380. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on RustServer_4380?
The name RustServer_4380 does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does RustServer_4380 run?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_4380 runs. To join, your game must match the protocol; Steam handles the update.
Is RustServer_4380 online, and how reliable is it?
Online now: RustServer_4380. Its reported uptime dates the last restart to about 6 days 22 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 10 October 2026.
Where is RustServer_4380 located?
Nothing about a region comes from RustServer_4380. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 160.251.203.118:28015.
Does RustServer_4380 run smoothly?
The last 48 hours brought an average of 94 server fps and a floor of 68. The world held as many as 53,140 entities, buildings and deployables included. The highest memory use was 2,567 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include RustServer_4380?
The Rust Heatmap lists that RustServer_4380 fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustServer_4380 mean?
These are the tags RustServer_4380 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RustServer_4380?
Press F1 in Rust to open the console, then enter client.connect 160.251.203.118:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.