==RUST_SERVER_NAME==
Offline 160.251.197.100:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on ==RUST_SERVER_NAME==?
Its rhythm cannot yet be told: too few of ==RUST_SERVER_NAME=='s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 6 days 14 hours ago the server made the world it is on now.
Population
How busy is ==RUST_SERVER_NAME==?
The last time ==RUST_SERVER_NAME== was seen was 6 days 13 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does ==RUST_SERVER_NAME== rank against other Rust servers?
Ranked #15,269 on seven-day player hours, ==RUST_SERVER_NAME== is in the top 68% of all ranked servers.
Map and rules
Which map does ==RUST_SERVER_NAME== run?
==RUST_SERVER_NAME== runs a procedural map of size 3,500 with seed 141127248, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on ==RUST_SERVER_NAME==?
No gather rate appears in the name ==RUST_SERVER_NAME==. The group limit is 8 players, which is the game's default. pve is the game mode, player combat is disabled. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does ==RUST_SERVER_NAME== run?
The build on ==RUST_SERVER_NAME== is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is ==RUST_SERVER_NAME== online, and how reliable is it?
Offline at the moment: ==RUST_SERVER_NAME== was last seen 6 days 13 hours ago. 0 of 120 hours up over the last 5 full days, which is 0%. It first appears in Rust Heatmap records on 23 October 2026.
Where is ==RUST_SERVER_NAME== located?
A region is not published for ==RUST_SERVER_NAME==. Rust Heatmap shows the location a server states. It does not look up the machine's location. 160.251.197.100:28015 is its address.
Tags
Which Rust Heatmap lists and filters include ==RUST_SERVER_NAME==?
These Rust Heatmap lists include ==RUST_SERVER_NAME==: Best Rust community servers and Best Rust PvE servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on ==RUST_SERVER_NAME== mean?
These are the tags ==RUST_SERVER_NAME== publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): PvE: the danger is the world, not other players. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join ==RUST_SERVER_NAME==?
To join by console, open it with F1 in Rust and enter client.connect 160.251.197.100:28015. Or press Launch Rust on this page, which connects you through Steam.