Rust 1st -開発中-
Online 160.251.172.243:28115 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 02:07 UTC12h ago | – | – | running | 0 |
| Mon 26 Oct, 00:13 UTC3d ago | 1° | – | – | 0 |
| Tue 13 Oct, 00:23 UTC16d ago | 1° | halved by day 3 | 13 days | 0 |
| Sun 11 Oct, 23:56 UTC17d ago | 1° | – | 1 days | 0 |
| Fri 9 Oct, 11:10 UTC20d ago | 1° | held half | 2.5 days | 0 |
| Wed 7 Oct, 11:49 UTC22d ago | 1° | held half | 2 days | 0 |
| Tue 6 Oct, 00:02 UTC23d ago | 1° | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust 1st -開発中-?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 75% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on Rust 1st -開発中-?
Wipes come at irregular times on Rust 1st -開発中-, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 9 hours ago.
Population
How busy is Rust 1st -開発中-?
Rust 1st -開発中- currently has 0 of its 2 slots filled. The average across the last seven days is 0 players; the peak reached 1. Look at 01:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Rust 1st -開発中- rank against other Rust servers?
Ranked #4,898 on seven-day player hours, Rust 1st -開発中- is in the top 22% of all ranked servers.
Rules and settings
Which map does Rust 1st -開発中- run?
The map on Rust 1st -開発中- is procedural, size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on Rust 1st -開発中-?
No gather rate appears in the name Rust 1st -開発中-. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Rust 1st -開発中- run?
Rust network protocol 2635 and build 168909 is the build Rust 1st -開発中- runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust 1st -開発中- online, and how reliable is it?
The server is up at the moment: Rust 1st -開発中- is online. About 7 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Rust 1st -開発中- located?
The name of Rust 1st -開発中- points to Asia, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 160.251.172.243:28115.
Does Rust 1st -開発中- run smoothly?
It averaged 222 server fps over the last 48 hours, with a low of 170. Entities peaked at 4,804, counting buildings, deployables and all the rest of the world. At its peak it held 3,397 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rust 1st -開発中-?
The Rust Heatmap lists that Rust 1st -開発中- fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Rust 1st -開発中- mean?
These are the tags Rust 1st -開発中- publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rust 1st -開発中-?
Enter client.connect 160.251.172.243:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.