PvE test
Offline 159.26.105.159:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:46 UTC27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on PvE test?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on PvE test?
The record of PvE test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 5 hours ago.
Population
How busy is PvE test?
Last seen 27 days 3 hours ago, PvE test is offline at the moment.
How does PvE test rank against other Rust servers?
The top 70% of ranked servers includes PvE test, at #15,903 for player hours over the last seven days.
Map and rules
Which map does PvE test run?
PvE test runs a procedural map, which the game generates.
What are the rules and settings on PvE test?
No gather rate appears in the name PvE test. The group limit is 8 players, which is the game's default. The server runs pve, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does PvE test run?
Rust network protocol 2634 and build 166586 on Windows is what PvE test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is PvE test online, and how reliable is it?
Offline at the moment: PvE test was last seen 27 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 2 October 2026.
Where is PvE test located?
A region is not published for PvE test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 159.26.105.159:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include PvE test?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that PvE test fits. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on PvE test mean?
The game's server browser reads the tags PvE test publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): This server has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join PvE test?
To join by console, open it with F1 in Rust and enter client.connect 159.26.105.159:28015. Or press Launch Rust on this page, which connects you through Steam.