Testing
Offline OC 159.196.14.186:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Friday 30 October, 02:13 UTC, in 1d 2h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Testing?
An estimate from weekly: 7 days after its last wipe gives Testing's next wipe. Friday 30 October at 02:13 UTC is when its next wipe is due. The world it runs now dates from 26 days 21 hours ago. Its tags carry a weekly wipe schedule.
Player counts
How busy is Testing?
Last seen 25 days 21 hours ago, Testing is offline at the moment.
How does Testing rank against other Rust servers?
Seven-day player hours place Testing at #15,954, in the top 70% of ranked servers; within Oceania it is #195.
Map and rules
Which map does Testing run?
The game generates the procedural map on Testing.
What are the rules and settings on Testing?
A gather rate is not given in the name Testing. The group limit is 8 players, which is the game's default. battlefield is the game mode, quick PvP, high rates and kits. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Testing run?
Rust network protocol 2634 and build 166494 is the build Testing runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Testing online, and how reliable is it?
Offline at the moment: Testing was last seen 25 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 2 October 2026.
Where is Testing located?
With its OC tag, Testing lists itself in Oceania. Rust Heatmap shows the location a server states. It does not look up the machine's location. 159.196.14.186:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Testing?
These Rust Heatmap lists include Testing: Rust battlefield servers, Oceania Rust servers and Modded Rust servers, by live population. Filtering the list by Region: Oceania; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.
What do the server tags on Testing mean?
The game's server browser reads the tags Testing publishes: gmrust (Game mode): Survival in the standard Rust form; mp44 (Max players): This server has 44 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): Build 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^i (Battlefield): Quick PvP, helped by kits and high rates; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; OC (Oceania): In the server browser it sits under Oceania. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Testing?
Press F1 in Rust to open the console, then enter client.connect 159.196.14.186:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.