Rust for Life
Online EU 159.195.28.216:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 18:27 UTC16d ago | 1° | – | running | 0 |
| Fri 2 Oct, 12:25 UTC26d ago | 1° | held half | 10.3 days | 0 |
| Thu 1 Oct, 23:27 UTC FW27d ago | 1° | – | 0.5 days | 0 |
| Tue 22 Sep, 11:15 UTC36d ago | 0° | – | 9.5 days | 0 |
| Fri 18 Sep, 14:37 UTC40d ago | 0° | – | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust for Life?
At their busiest, its recent wipes averaged 1 players. 19 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Rust for Life?
Too few wipes are recorded on Rust for Life to confirm its schedule; the tag is what the prediction follows. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 16 days 8 hours ago. Its tags state a wipe every two weeks.
Player counts
How busy is Rust for Life?
Rust for Life currently has 0 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 1. Look at 20:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Rust for Life rank against other Rust servers?
Seven-day player hours place Rust for Life at #8,362, in the top 38% of ranked servers; within Europe it is #2,127.
Settings and rules
Which map does Rust for Life run?
Rust for Life runs a procedural map of size 3,000 with seed 2349646, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rust for Life?
The name Rust for Life does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Rust for Life run?
Rust network protocol 2635 and build 168909 on Linux is what Rust for Life runs. To join, your game must match the protocol; Steam handles the update.
Is Rust for Life online, and how reliable is it?
The server is up at the moment: Rust for Life is online. Its reported uptime dates the last restart to about 18 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Rust for Life located?
The EU tag is how Rust for Life lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 159.195.28.216:28015 is its address.
Does Rust for Life run smoothly?
It averaged 85 server fps over the last 48 hours, with a low of 7. Entities peaked at 72,059, counting buildings, deployables and all the rest of the world. The highest memory use was 3,128 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Rust for Life?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that Rust for Life fits. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks brings it up.
What do the server tags on Rust for Life mean?
The game's server browser reads the tags Rust for Life publishes: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): Europe is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rust for Life?
Press F1 in Rust to open the console, then enter client.connect 159.195.28.216:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.