Rust Empires Test
Online 158.69.5.16:28023 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC12d ago | 8° | – | running | 0 |
| Wed 14 Oct, 12:32 UTC13d ago | 8° | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC41d ago | 5° | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust Empires Test?
At their busiest, its recent wipes averaged 7 players. The crowd on the latest wipe reached its peak 16 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Rust Empires Test?
Wipes come at irregular times on Rust Empires Test, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 23 hours ago.
Player counts
How busy is Rust Empires Test?
Rust Empires Test currently has 0 of its 25 slots filled. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
How does Rust Empires Test rank against other Rust servers?
The top 44% of ranked servers includes Rust Empires Test, at #9,823 for player hours over the last seven days.
Rules and settings
Which map does Rust Empires Test run?
A procedural map of size 4,500 with seed 133856400, generated by the game, runs on Rust Empires Test. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rust Empires Test?
A gather rate is not given in the name Rust Empires Test. The group limit is 8 players, which is the game's default. pve is the game mode, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Rust Empires Test run?
The build on Rust Empires Test is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Rust Empires Test online, and how reliable is it?
Online now: Rust Empires Test. Its reported uptime dates the last restart to about 7 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 15 September 2026.
Where is Rust Empires Test located?
A region is not published for Rust Empires Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 158.69.5.16:28023 is its address.
Does Rust Empires Test run smoothly?
The last 48 hours brought an average of 170 server fps and a floor of 121. Entities peaked at 125,722, counting buildings, deployables and all the rest of the world. The highest memory use was 3,532 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rust Empires Test?
The Rust Heatmap lists that Rust Empires Test fits are: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Rust Empires Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp25 (Max players): Slot count: 25; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Rust Empires Test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rust Empires Test?
To join by console, open it with F1 in Rust and enter client.connect 158.69.5.16:28023. Or press Launch Rust on this page, which connects you through Steam.
