Friend Not Foe / PvE Community / North America
Online NA 158.69.23.51:28016 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers, top 55% in NA, and #376 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:02 UTC13d ago | 3° | – | running | 0 |
| Thu 1 Oct, 18:04 UTC FW27d ago | 5° | halved by day 5 | 13.9 days | 0 |
| Thu 17 Sep, 16:02 UTC41d ago | 5° | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Friend Not Foe / PvE Community / North America?
The average peak across its recent wipes is 4 players. 7 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 3.5 it was below half in the wipes that did not hold.
What is the wipe schedule on Friend Not Foe / PvE Community / North America?
The wipe rhythm on Friend Not Foe / PvE Community / North America is every 4 weeks on Thursday at 16:02 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 13 days 23 hours ago. The tags declare one wipe every two weeks.
Player counts
How busy is Friend Not Foe / PvE Community / North America?
Of 50 slots on Friend Not Foe / PvE Community / North America, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 3. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
How does Friend Not Foe / PvE Community / North America rank against other Rust servers?
Top 29% of ranked servers and #1,031 in North America: that is Friend Not Foe / PvE Community / North America at #6,475 for player hours over seven days. The quad group puts it at #376.
Rules and settings
Which map does Friend Not Foe / PvE Community / North America run?
A procedural map of size 3,700 with seed 653090153, generated by the game, runs on Friend Not Foe / PvE Community / North America. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Friend Not Foe / PvE Community / North America?
A gather rate is not given in the name Friend Not Foe / PvE Community / North America. A group can have at most 4 players (quad). pve is the game mode, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Friend Not Foe / PvE Community / North America run?
Rust network protocol 2635 and build 168909 is the build Friend Not Foe / PvE Community / North America runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Friend Not Foe / PvE Community / North America online, and how reliable is it?
Online now: Friend Not Foe / PvE Community / North America. Its reported uptime dates the last restart to about 5 hours ago. 164 of 168 hours up over the last 7 full days, which is 98%. Rust Heatmap has had it on record since 13 September 2026.
Where is Friend Not Foe / PvE Community / North America located?
With its NA tag, Friend Not Foe / PvE Community / North America lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 158.69.23.51:28016 is its address.
Does Friend Not Foe / PvE Community / North America run smoothly?
The last 48 hours brought an average of 59 server fps and a floor of 48. The world held as many as 81,444 entities, buildings and deployables included. At its peak it held 2,528 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Friend Not Foe / PvE Community / North America?
The Rust Heatmap lists that Friend Not Foe / PvE Community / North America fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Friend Not Foe / PvE Community / North America mean?
gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): The slot count is 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America are the tags Friend Not Foe / PvE Community / North America publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Friend Not Foe / PvE Community / North America?
Enter client.connect 158.69.23.51:28016 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://friendnotfoe.co.uk/.
