Testserver
Offline 158.174.22.56:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:54 UTC16d ago | 1° | – | running | 1 |
| Thu 8 Oct, 07:08 UTC20d ago | 1° | – | 4.4 days | 1 |
| Tue 22 Sep, 13:11 UTC36d ago | 1° | held half | 15.7 days | 0 |
| Thu 17 Sep, 07:42 UTC41d ago | 1° | held half | 5.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Testserver?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Testserver?
Wipes come at irregular times on Testserver, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 16 days 12 hours ago the server made the world it is on now.
Player counts
How busy is Testserver?
Last seen 8 days 12 hours ago, Testserver is offline at the moment.
How does Testserver rank against other Rust servers?
Player hours over seven days put Testserver at #14,322, in the top 65% of ranked servers.
Rules and settings
What are the rules and settings on Testserver?
A gather rate is not given in the name Testserver. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Testserver run?
The build on Testserver is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Testserver online, and how reliable is it?
Offline at the moment: Testserver was last seen 8 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 September 2026.
Where is Testserver located?
Nothing about a region comes from Testserver. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 158.174.22.56:28015.
Lists and filters
Which Rust Heatmap lists and filters include Testserver?
Best Rust community servers are the Rust Heatmap lists that Testserver fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Testserver mean?
The game's server browser reads the tags Testserver publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Testserver?
Enter client.connect 158.174.22.56:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.