Rust HeatmapInfrared · players
IR live Players63,914 Servers11,774 Warm3,541 Fresh wipes · 3h132 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–125° · slots

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Online 157.85.94.103:28015 checked 8m ago

10x quad weekly wipes moddedoxide
Sp1 · players now 0/ 125
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 23:00flare: a wipe in that hourTue 21:00
0
7-day average
peak 2
#6,637
rank
top 30%
5d ago
last wipe
weekly schedule
1d 15h
next wipe
Thu 29 Oct, 14:38 UTC
UTC checked 8m ago

Li2Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Li3Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

a steady gap

Next wipe Thursday 29 October, 14:38 UTC, in 1d 15h. Every 6 days 21 hours · medium confidence

6.9 days
usual gap
between real wipes
80%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
20%
crowd held
else halves by day 2.5

Coming wipes

1d 15h
Thu 29 Oct, 14:38 UTC
8d 20h
Thu 5 Nov, 19:00 UTC
FW
15d 9h
Thu 12 Nov, 07:41 UTC
22d 5h
Thu 19 Nov, 04:13 UTC
29d 2h
Thu 26 Nov, 00:45 UTC
35d 22h
Wed 2 Dec, 21:16 UTC
36d 20h
Thu 3 Dec, 19:00 UTC
FW
42d 19h
Wed 9 Dec, 17:48 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:06 UTC5d ago 2 – running 0
Thu 15 Oct, 18:24 UTC12d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 21:28 UTC18d ago 3 held half 5.9 days 0
Sat 3 Oct, 00:56 UTC24d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 05:28 UTC33d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC39d ago 4 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST
NA · quad · 10x · weekly · 6 on average
5 / 200
Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki
NA · quad · 10x · weekly · 1 on average
1 / 75
ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED)
NA · quad · 5x · weekly · 41 on average
46 / 250
WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPE
NA · quad · 5x · weekly · 2 on average
3 / 100
Asgard - US 10x | One Grid | Trio | No BPs | Shop
NA · trio · 10x · weekly · 1 on average
0 / 50
WARBANDITS.GG 3X |Solo/Duo/Trio/Quad|LootX3| JUST WIPED
NA · quad · 3x · weekly · 145 on average
334 / 350

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

At their busiest, its recent wipes averaged 3 players. 23 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 20% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.5.

What is the wipe schedule on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Recent wipes on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS are spaced roughly 6.9 days apart. Thursday 29 October at 14:38 UTC is when its next wipe is due. 5 days 4 hours ago the server made the world it is on now. The tags list a weekly wipe.

Player counts

How busy is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS currently has 0 of its 125 slots filled. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

How does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS rank against other Rust servers?

Player hours over seven days put [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at #6,637, in the top 30% of ranked servers. The quad group puts it at #381.

Map and rules

Which map does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?

The map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is procedural, size 3,500 with seed 1029781210, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

10x gather is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS advertises in its name. A group can have at most 4 players (quad). survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?

Rust network protocol 2635 and build 168909 is the build [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online, and how reliable is it?

Right now [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS shows as online. About 10 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS located?

By its name, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS points to North America, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.85.94.103:28015.

Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run smoothly?

Average server fps over the last 48 hours was 204; it never dropped below 83. The world held as many as 77,790 entities, buildings and deployables included. The highest memory use was 4,732 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

The Rust Heatmap lists that [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS fits are: 10x Rust servers, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

What do the server tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS mean?

These are the tags [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp125 (Max players): This server has 125 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Press F1 in Rust to open the console, then enter client.connect 157.85.94.103:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://starfireservers.tebex.io/ is where its website is.

KeyServer tags

what each one means

Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp125
Max players This server has 125 slots.
ts4
Group limit The team limit is 4.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly Wipes run weekly.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.