[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
Online 157.85.94.103:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
a steady gapNext wipe Thursday 29 October, 14:38 UTC, in 1d 15h. Every 6 days 21 hours · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:06 UTC5d ago | 2° | – | running | 0 |
| Thu 15 Oct, 18:24 UTC12d ago | 3° | halved by day 2 | 7 days | 0 |
| Fri 9 Oct, 21:28 UTC18d ago | 3° | held half | 5.9 days | 0 |
| Sat 3 Oct, 00:56 UTC24d ago | 3° | halved by day 5 | 6.9 days | 0 |
| Thu 24 Sep, 05:28 UTC33d ago | 4° | halved by day 1 | 8.8 days | 0 |
| Fri 18 Sep, 03:38 UTC39d ago | 4° | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
At their busiest, its recent wipes averaged 3 players. 23 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 20% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.5.
What is the wipe schedule on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Recent wipes on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS are spaced roughly 6.9 days apart. Thursday 29 October at 14:38 UTC is when its next wipe is due. 5 days 4 hours ago the server made the world it is on now. The tags list a weekly wipe.
Player counts
How busy is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS currently has 0 of its 125 slots filled. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
How does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS rank against other Rust servers?
Player hours over seven days put [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at #6,637, in the top 30% of ranked servers. The quad group puts it at #381.
Map and rules
Which map does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?
The map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is procedural, size 3,500 with seed 1029781210, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
10x gather is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS advertises in its name. A group can have at most 4 players (quad). survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?
Rust network protocol 2635 and build 168909 is the build [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online, and how reliable is it?
Right now [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS shows as online. About 10 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS located?
By its name, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS points to North America, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.85.94.103:28015.
Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run smoothly?
Average server fps over the last 48 hours was 204; it never dropped below 83. The world held as many as 77,790 entities, buildings and deployables included. The highest memory use was 4,732 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
The Rust Heatmap lists that [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS fits are: 10x Rust servers, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
What do the server tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS mean?
These are the tags [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp125 (Max players): This server has 125 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Press F1 in Rust to open the console, then enter client.connect 157.85.94.103:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://starfireservers.tebex.io/ is where its website is.
