Rust HeatmapInfrared · players
IR live Players34,643 Servers11,595 Warm2,837 Fresh wipes · 3h64 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

Don't touch my terry

Offline 157.85.93.221:28015 checked 1d ago

Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 05:00flare: a wipe in that hourMon 14:00
0
7-day average
peak 2
#7,143
rank
top 32%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 1d ago

Li2Players

AveragePeak
0123405:0007:0009:0010:0012:0014:00

Hourly average and peak, UTC.

Li3Server performance

05010015020005:0007:0009:0010:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctTue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 17:14 UTC11d ago 1 – running 0
Tue 6 Oct, 20:20 UTC21d ago 2 held half 9.9 days 2
Mon 5 Oct, 19:06 UTC22d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 533 on average
233 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 325 on average
14 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 323 on average
19 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
143 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 278 on average
41 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
40 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Don't touch my terry?

Its recent wipes drew an average peak of 2 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Don't touch my terry?

No next wipe can be predicted: Don't touch my terry wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 11 days 11 hours ago the server made the world it is on now.

Player counts

How busy is Don't touch my terry?

The last time Don't touch my terry was seen was 38 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 2.

How does Don't touch my terry rank against other Rust servers?

The top 32% of ranked servers includes Don't touch my terry, at #7,143 for player hours over the last seven days.

Settings and rules

Which map does Don't touch my terry run?

The map on Don't touch my terry is procedural, size 4,200 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Don't touch my terry?

The name Don't touch my terry does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Don't touch my terry run?

The build on Don't touch my terry is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Don't touch my terry online, and how reliable is it?

Last seen 38 hours ago, Don't touch my terry is offline right now. The uptime it reports puts the last restart at about 12 hours ago. It was up 122 of 168 hours across the last 7 full days, or 73% of the time. The first record of it on Rust Heatmap is 5 October 2026.

Where is Don't touch my terry located?

A region is not published for Don't touch my terry. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 157.85.93.221:28015.

Does Don't touch my terry run smoothly?

The last 48 hours brought an average of 106 server fps and a floor of 80. Entities peaked at 104,786, counting buildings, deployables and all the rest of the world. The highest memory use was 4,069 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Don't touch my terry?

These Rust Heatmap lists include Don't touch my terry: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on Don't touch my terry mean?

These are the tags Don't touch my terry publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Don't touch my terry?

To join by console, open it with F1 in Rust and enter client.connect 157.85.93.221:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players Slot count: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.