DonkeyPunch
Online 157.85.93.213:28161 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on DonkeyPunch?
The record of DonkeyPunch's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days 7 hours ago.
Player counts
How busy is DonkeyPunch?
The current population of DonkeyPunch is 0, against 120 slots. The average across the last seven days is 1 players; the peak reached 2. Its busiest point in the last 48 hours was 16:00 UTC, averaging 2 players.
How does DonkeyPunch rank against other Rust servers?
Ranked #3,835 on seven-day player hours, DonkeyPunch is in the top 17% of all ranked servers.
Settings and rules
Which map does DonkeyPunch run?
DonkeyPunch runs a procedural map of size 3,800 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on DonkeyPunch?
A gather rate is not given in the name DonkeyPunch. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does DonkeyPunch run?
The build on DonkeyPunch is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is DonkeyPunch online, and how reliable is it?
Right now DonkeyPunch shows as online. Its reported uptime dates the last restart to about 3 days ago. 119 of 120 hours up over the last 5 full days, which is 99%. The first record of it on Rust Heatmap is 23 October 2026.
Where is DonkeyPunch located?
No region is published by DonkeyPunch. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 157.85.93.213:28161.
Does DonkeyPunch run smoothly?
It averaged 98 server fps over the last 48 hours, with a low of 73. Entities peaked at 87,001, counting buildings, deployables and all the rest of the world. At its peak it held 4,522 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include DonkeyPunch?
The Rust Heatmap lists that DonkeyPunch fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on DonkeyPunch mean?
These are the tags DonkeyPunch publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp120 (Max players): This server has 120 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join DonkeyPunch?
Enter client.connect 157.85.93.213:28161 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.