Rust HeatmapInfrared · players
IR live Players34,317 Servers11,668 Warm2,844 Fresh wipes · 3h86 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · slots

A Shockbyte Rust Server

Online 157.85.92.122:27074 checked 10m ago

Sp1 · players now 0/ 1
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 04:00flare: a wipe in that hourThu 02:00
0
7-day average
peak 1
#10,341
rank
top 46%
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Li3Server performance

010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:54 UTC13d ago 1 – running 1
Mon 12 Oct, 16:46 UTC16d ago 1 held half 3.2 days 0
Thu 1 Oct, 18:52 UTC FW27d ago 1 held half 10.9 days 0
Tue 15 Sep, 17:05 UTC43d ago 1 halved by day 2 16.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
141 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
115 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
19 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
11 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
18 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on A Shockbyte Rust Server?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 67% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on A Shockbyte Rust Server?

There is no next wipe to predict on A Shockbyte Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 13 days 5 hours ago.

Population

How busy is A Shockbyte Rust Server?

Of 1 slots on A Shockbyte Rust Server, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1.

How does A Shockbyte Rust Server rank against other Rust servers?

Player hours over seven days put A Shockbyte Rust Server at #10,341, in the top 46% of ranked servers.

Settings and rules

Which map does A Shockbyte Rust Server run?

A Shockbyte Rust Server runs a procedural map of size 3,200 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name A Shockbyte Rust Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is A Shockbyte Rust Server online, and how reliable is it?

Online now: A Shockbyte Rust Server. The uptime it reports puts the last restart at about 36 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is A Shockbyte Rust Server located?

A region is not published for A Shockbyte Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 157.85.92.122:27074 is its address.

Does A Shockbyte Rust Server run smoothly?

The last 48 hours brought an average of 157 server fps and a floor of 96. Buildings, deployables and the rest of the world came to as much as 56,535 entities. Memory use reached 3,446 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include A Shockbyte Rust Server?

Best Rust community servers are the Rust Heatmap lists that A Shockbyte Rust Server fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join A Shockbyte Rust Server?

Press F1 in Rust to open the console, then enter client.connect 157.85.92.122:27074. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp1
Max players The slot count is 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.