CUBA to USA
Online NA 157.85.91.151:26826 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 23:37 UTC, in 3d 1h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:37 UTC3d ago | 1° | – | running | 0 |
| Mon 19 Oct, 20:46 UTC9d ago | 8° | halved by day 2 | 5.1 days | 1 |
| Mon 19 Oct, 00:09 UTC9d ago | 8° | – | 0.9 days | 1 |
| Sun 18 Oct, 16:22 UTC10d ago | 8° | – | 0.3 days | 1 |
| Tue 13 Oct, 23:50 UTC14d ago | 1° | – | 4.7 days | 0 |
| Sun 11 Oct, 16:39 UTC17d ago | 1° | held half | 2.3 days | 1 |
| Sun 11 Oct, 02:38 UTC17d ago | 1° | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on CUBA to USA?
The average peak across its recent wipes is 6 players. The crowd on the latest wipe reached its peak 1 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on CUBA to USA?
Its tag guides the prediction because CUBA to USA's wipe record is too thin to confirm the schedule. Saturday 31 October at 23:37 UTC is when its next wipe is due. The world it runs now dates from 3 days 22 hours ago. A weekly wipe is declared in its tags.
Population
How busy is CUBA to USA?
The current population of CUBA to USA is 0, against 40 slots. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 13:00 UTC, averaging 0 players.
How does CUBA to USA rank against other Rust servers?
Top 46% of ranked servers and #1,284 in North America: that is CUBA to USA at #10,204 for player hours over seven days.
Rules and settings
Which map does CUBA to USA run?
A procedural map of size 3,800 with seed 50000, generated by the game, runs on CUBA to USA. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on CUBA to USA?
No gather rate appears in the name CUBA to USA. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does CUBA to USA run?
Rust network protocol 2635 and build 168909 on Linux is what CUBA to USA runs. Steam updates your game for you, and the protocol has to match for you to join.
Is CUBA to USA online, and how reliable is it?
Online now: CUBA to USA. The uptime it reports puts the last restart at about 1 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 11 October 2026.
Where is CUBA to USA located?
With its NA tag, CUBA to USA lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 157.85.91.151:26826 is its address.
Does CUBA to USA run smoothly?
The last 48 hours brought an average of 176 server fps and a floor of 1. Buildings, deployables and the rest of the world came to as much as 45,338 entities. At its peak it held 3,656 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include CUBA to USA?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that CUBA to USA fits. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on CUBA to USA mean?
These are the tags CUBA to USA publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join CUBA to USA?
To join by console, open it with F1 in Rust and enter client.connect 157.85.91.151:26826. Or press Launch Rust on this page, which connects you through Steam. https://discord.com/invite/T4ugruktt is where its website is.
