Rust HeatmapInfrared · players
IR live Players68,594 Servers11,792 Warm3,568 Fresh wipes · 3h191 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · slots

A Shockbyte Rust Server

Online 157.85.90.98:29470 checked 13m ago

Sp1 · players now 0/ 1
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 13:00flare: a wipe in that hourThu 11:00
0
7-day average
peak –
#15,318
rank
top 69%
19d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 13m ago

Li2Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
500 / 550
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
410 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
57 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
56 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
59 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 241 on average
156 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on A Shockbyte Rust Server?

A Shockbyte Rust Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 19 days 3 hours ago.

Population

How busy is A Shockbyte Rust Server?

Of 1 slots on A Shockbyte Rust Server, 0 are in use right now. The average across the last seven days is 0 players.

How does A Shockbyte Rust Server rank against other Rust servers?

Ranked #15,318 on seven-day player hours, A Shockbyte Rust Server is in the top 69% of all ranked servers.

Map and rules

Which map does A Shockbyte Rust Server run?

The map on A Shockbyte Rust Server is procedural, size 1,500 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on A Shockbyte Rust Server?

The name A Shockbyte Rust Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2634 and build 167398 on Linux is what A Shockbyte Rust Server runs. To join, your game must match the protocol; Steam handles the update.

Is A Shockbyte Rust Server online, and how reliable is it?

Right now A Shockbyte Rust Server shows as online. The uptime it reports puts the last restart at about 19 days 1 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 10 October 2026.

Where is A Shockbyte Rust Server located?

Nothing about a region comes from A Shockbyte Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 157.85.90.98:29470.

Does A Shockbyte Rust Server run smoothly?

Average server fps over the last 48 hours was 228; it never dropped below 204. Buildings, deployables and the rest of the world came to as much as 8,140 entities. Memory use reached 3,699 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include A Shockbyte Rust Server?

These Rust Heatmap lists include A Shockbyte Rust Server: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on A Shockbyte Rust Server mean?

These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join A Shockbyte Rust Server?

Enter client.connect 157.85.90.98:29470 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp1
Max players This server has 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167398
Build This build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.