US | Rusty Legend | VANILLA | by WIKLY 09/19/26
Online 157.85.90.84:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Friday 30 October, 16:35 UTC, in 2d 20h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 21 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 16:35 UTC4d ago | 4° | – | running | 0 |
| Mon 12 Oct, 21:12 UTC14d ago | 2° | halved by day 3 | 10.8 days | 1 |
| Wed 7 Oct, 17:50 UTC20d ago | 4° | halved by day 4 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on US | Rusty Legend | VANILLA | by WIKLY 09/19/26?
Its recent wipes drew an average peak of 3 players. 21 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 3.5 when it did not hold.
What is the wipe schedule on US | Rusty Legend | VANILLA | by WIKLY 09/19/26?
Its tag guides the prediction because US | Rusty Legend | VANILLA | by WIKLY 09/19/26's wipe record is too thin to confirm the schedule. Friday 30 October at 16:35 UTC is when its next wipe is due. The world it runs now dates from 4 days 3 hours ago. A weekly wipe is declared in its tags.
Player counts
How busy is US | Rusty Legend | VANILLA | by WIKLY 09/19/26?
The current population of US | Rusty Legend | VANILLA | by WIKLY 09/19/26 is 0, against 125 slots. Averaged over the past week: 0 players, peaking at 4.
How does US | Rusty Legend | VANILLA | by WIKLY 09/19/26 rank against other Rust servers?
Ranked #6,244 on seven-day player hours, US | Rusty Legend | VANILLA | by WIKLY 09/19/26 is in the top 28% of all ranked servers.
Settings and rules
Which map does US | Rusty Legend | VANILLA | by WIKLY 09/19/26 run?
The map on US | Rusty Legend | VANILLA | by WIKLY 09/19/26 is procedural, size 3,500 with seed 976250308, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on US | Rusty Legend | VANILLA | by WIKLY 09/19/26?
A gather rate is not given in the name US | Rusty Legend | VANILLA | by WIKLY 09/19/26. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does US | Rusty Legend | VANILLA | by WIKLY 09/19/26 run?
Rust network protocol 2635 and build 168909 on Linux is what US | Rusty Legend | VANILLA | by WIKLY 09/19/26 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is US | Rusty Legend | VANILLA | by WIKLY 09/19/26 online, and how reliable is it?
Right now US | Rusty Legend | VANILLA | by WIKLY 09/19/26 shows as online. The uptime it reports puts the last restart at about 7 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 19 September 2026.
Where is US | Rusty Legend | VANILLA | by WIKLY 09/19/26 located?
The name of US | Rusty Legend | VANILLA | by WIKLY 09/19/26 points to North America, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.85.90.84:28015.
Does US | Rusty Legend | VANILLA | by WIKLY 09/19/26 run smoothly?
It averaged 149 server fps over the last 48 hours, with a low of 105. Entities peaked at 68,533, counting buildings, deployables and all the rest of the world. The highest memory use was 3,705 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include US | Rusty Legend | VANILLA | by WIKLY 09/19/26?
The Rust Heatmap lists that US | Rusty Legend | VANILLA | by WIKLY 09/19/26 fits are: Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on US | Rusty Legend | VANILLA | by WIKLY 09/19/26 mean?
These are the tags US | Rusty Legend | VANILLA | by WIKLY 09/19/26 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp125 (Max players): Slot count: 125; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join US | Rusty Legend | VANILLA | by WIKLY 09/19/26?
To join by console, open it with F1 in Rust and enter client.connect 157.85.90.84:28015. Or press Launch Rust on this page, which connects you through Steam.