RaineyStreet
Online NA 157.85.90.214:26415 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 20:48 UTC, in 8h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:48 UTC6d ago | 1° | – | running | 0 |
| Tue 13 Oct, 23:00 UTC15d ago | 2° | halved by day 2 | 8.9 days | 2 |
| Thu 1 Oct, 13:20 UTC27d ago | 1° | halved by day 2 | 12.4 days | 0 |
| Wed 30 Sep, 12:21 UTC28d ago | 1° | – | 1 days | 0 |
| Mon 28 Sep, 12:13 UTC30d ago | 2° | held half | 2 days | 0 |
| Thu 17 Sep, 14:12 UTC41d ago | 1° | halved by day 2 | 10.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RaineyStreet?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 25% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on RaineyStreet?
Its tag guides the prediction because RaineyStreet's wipe record is too thin to confirm the schedule. Thursday 29 October at 20:48 UTC is when its next wipe is due. The world in play now was made 6 days 15 hours ago. Its tags carry a weekly wipe schedule.
Population
How busy is RaineyStreet?
Of 40 slots on RaineyStreet, 0 are in use right now. A seven-day average of 0 players, with a peak of 1.
How does RaineyStreet rank against other Rust servers?
Top 41% of ranked servers and #1,231 in North America: that is RaineyStreet at #9,116 for player hours over seven days.
Map and rules
Which map does RaineyStreet run?
A procedural map of size 2,500 with seed 1102026, generated by the game, runs on RaineyStreet. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on RaineyStreet?
The name RaineyStreet does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RaineyStreet run?
The build on RaineyStreet is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is RaineyStreet online, and how reliable is it?
The server is up at the moment: RaineyStreet is online. About 20 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is RaineyStreet located?
With its NA tag, RaineyStreet lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.85.90.214:26415.
Does RaineyStreet run smoothly?
It averaged 233 server fps over the last 48 hours, with a low of 206. Buildings, deployables and the rest of the world came to as much as 31,459 entities. Memory use reached 3,199 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include RaineyStreet?
These Rust Heatmap lists include RaineyStreet: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on RaineyStreet mean?
The game's server browser reads the tags RaineyStreet publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RaineyStreet?
Enter client.connect 157.85.90.214:26415 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.