Rust HeatmapInfrared · players
IR live Players73,772 Servers11,744 Warm3,676 Fresh wipes · 3h140 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–5° · slots

Red sun in the sky

Online 157.85.87.241:26318 checked 9m ago

Sp1 · players now 1/ 5
20% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 14:00flare: a wipe in that hourWed 11:00
0
7-day average
peak 2
#11,461
rank
top 51%
26d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 9m ago

Li2Players

AveragePeak
00.250.50.75114:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:37 UTC FW26d ago 1 – running 0
Sat 19 Sep, 10:09 UTC39d ago 2 halved by day 3 12.4 days 0
Fri 18 Sep, 21:13 UTC39d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 543 on average
673 / 725
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
433 / 475
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 308 on average
40 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 308 on average
54 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 268 on average
230 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
127 / 175

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Red sun in the sky?

At their busiest, its recent wipes averaged 2 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 3 it was below half in the wipes that did not hold.

What is the wipe schedule on Red sun in the sky?

There is no next wipe to predict on Red sun in the sky, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 17 hours ago the server made the world it is on now.

Player counts

How busy is Red sun in the sky?

The current population of Red sun in the sky is 1, against 5 slots. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

How does Red sun in the sky rank against other Rust servers?

The top 51% of ranked servers includes Red sun in the sky, at #11,461 for player hours over the last seven days.

Map and rules

Which map does Red sun in the sky run?

The map on Red sun in the sky is procedural, size 3,500 with seed 471471404, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Red sun in the sky?

The name Red sun in the sky does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Red sun in the sky run?

The build on Red sun in the sky is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Red sun in the sky online, and how reliable is it?

The server is up at the moment: Red sun in the sky is online. Its reported uptime dates the last restart to about 44 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Red sun in the sky located?

A region is not published for Red sun in the sky. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 157.85.87.241:26318 is its address.

Does Red sun in the sky run smoothly?

It averaged 118 server fps over the last 48 hours, with a low of 34. Entities peaked at 64,992, counting buildings, deployables and all the rest of the world. Memory use reached 4,089 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Red sun in the sky?

These Rust Heatmap lists include Red sun in the sky: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Red sun in the sky mean?

gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags Red sun in the sky publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Red sun in the sky?

Enter client.connect 157.85.87.241:26318 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp5
Max players Slot count: 5.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.