Red sun in the sky
Online 157.85.87.241:26318 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTC FW26d ago | 1° | – | running | 0 |
| Sat 19 Sep, 10:09 UTC39d ago | 2° | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 21:13 UTC39d ago | 2° | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Red sun in the sky?
At their busiest, its recent wipes averaged 2 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 3 it was below half in the wipes that did not hold.
What is the wipe schedule on Red sun in the sky?
There is no next wipe to predict on Red sun in the sky, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 17 hours ago the server made the world it is on now.
Player counts
How busy is Red sun in the sky?
The current population of Red sun in the sky is 1, against 5 slots. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
How does Red sun in the sky rank against other Rust servers?
The top 51% of ranked servers includes Red sun in the sky, at #11,461 for player hours over the last seven days.
Map and rules
Which map does Red sun in the sky run?
The map on Red sun in the sky is procedural, size 3,500 with seed 471471404, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Red sun in the sky?
The name Red sun in the sky does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Red sun in the sky run?
The build on Red sun in the sky is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Red sun in the sky online, and how reliable is it?
The server is up at the moment: Red sun in the sky is online. Its reported uptime dates the last restart to about 44 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Red sun in the sky located?
A region is not published for Red sun in the sky. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 157.85.87.241:26318 is its address.
Does Red sun in the sky run smoothly?
It averaged 118 server fps over the last 48 hours, with a low of 34. Entities peaked at 64,992, counting buildings, deployables and all the rest of the world. Memory use reached 4,089 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Red sun in the sky?
These Rust Heatmap lists include Red sun in the sky: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Red sun in the sky mean?
gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags Red sun in the sky publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Red sun in the sky?
Enter client.connect 157.85.87.241:26318 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.