Rust HeatmapInfrared · players
IR live Players50,841 Servers11,736 Warm3,279 Fresh wipes · 3h118 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

testing

Online NA 157.85.86.76:21595 checked 10m ago

duo weekly wipes moddedcarbon
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 01:00flare: a wipe in that hourWed 22:00
0
7-day average
peak –
#15,349
rank
top 69% · #1521 in NA
4d ago
last wipe
weekly schedule
2d 16h
next wipe
Sat 31 Oct, 16:01 UTC
UTC checked 10m ago

Li2Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Li3Server performance

010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA, and #369 of the duo servers (top 88%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 16:01 UTC, in 2d 16h. Its weekly schedule tag · low confidence

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

2d 16h
Sat 31 Oct, 16:01 UTC
7d 18h
Thu 5 Nov, 19:00 UTC
FW
9d 16h
Sat 7 Nov, 16:01 UTC
16d 16h
Sat 14 Nov, 16:01 UTC
23d 16h
Sat 21 Nov, 16:01 UTC
30d 16h
Sat 28 Nov, 16:01 UTC
35d 18h
Thu 3 Dec, 19:00 UTC
FW
37d 16h
Sat 5 Dec, 16:01 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:01 UTC4d ago 0 – running 0
Sat 17 Oct, 15:10 UTC11d ago 1 halved by day 1 7 days 1
Fri 16 Oct, 10:42 UTC12d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com | Solo/Duo | Weekly | US
NA · duo · weekly · 101 on average
22 / 100
RustForNoobs.com | Mondays | Solo/Duo | US
NA · duo · weekly · 65 on average
202 / 225
US RustLife.net | Solo/Duo | Fridays | Noob Friendly
NA · duo · weekly · 3 on average
2 / 100
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED
NA · duo · weekly · 3 on average
3 / 100
US RustLife.net | Solo/Duo | Mondays | Noob Friendly
NA · duo · weekly · 2 on average
3 / 100
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED
NA · duo · 2x · weekly · 144 on average
543 / 600

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on testing?

Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on testing?

Too few wipes are recorded on testing to confirm its schedule; the tag is what the prediction follows. Due on Saturday 31 October at 16:01 UTC: the next wipe. The world it runs now dates from 4 days 7 hours ago. A weekly wipe is declared in its tags.

Population

How busy is testing?

testing currently has 0 of its 20 slots filled. A seven-day average of 0 players.

How does testing rank against other Rust servers?

Top 69% of ranked servers and #1,521 in North America: that is testing at #15,349 for player hours over seven days. The duo group puts it at #369.

Map and rules

Which map does testing run?

The map on testing is procedural, size 1,000 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on testing?

A gather rate is not given in the name testing. 2 players is the maximum group size (duo). The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does testing run?

Rust network protocol 2635 and build 168909 on Linux is what testing runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is testing online, and how reliable is it?

Right now testing shows as online. The uptime it reports puts the last restart at about 2 days 11 hours ago. 144 of 168 hours up over the last 7 full days, which is 86%. Rust Heatmap has had it on record since 16 October 2026.

Where is testing located?

With its NA tag, testing lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.85.86.76:21595.

Does testing run smoothly?

It averaged 239 server fps over the last 48 hours, with a low of 231. Buildings, deployables and the rest of the world came to as much as 7,034 entities. At its peak it held 2,919 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include testing?

These Rust Heatmap lists include testing: Rust servers with a group limit of 2, Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

What do the server tags on testing mean?

gmvanilla (Game mode): The vanilla survival game; mp20 (Max players): The slot count is 20; ts2 (Group limit): A team holds no more than 2; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon; NA (North America): North America is where the server browser puts it are the tags testing publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join testing?

Enter client.connect 157.85.86.76:21595 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://discord.com/invite/BGKzykfwEC.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanilla
Game mode The vanilla survival game.
mp20
Max players The slot count is 20.
ts2
Group limit A team holds no more than 2.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.