BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+
Online NA 157.85.86.177:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:33 UTC26d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+?
Its recent wipes drew an average peak of 1 players. 9 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+?
Once a month, with the force wipe, BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 26 days 4 hours ago. The tags list one wipe a month.
Population
How busy is BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+?
Of 75 slots on BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1.
How does BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ rank against other Rust servers?
Seven-day player hours place BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ at #13,788, in the top 62% of ranked servers; within North America it is #1,439.
Settings and rules
Which map does BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ run?
A procedural map of size 3,000 with seed 198686860, generated by the game, runs on BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+?
According to its name, BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ has a 2x gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ run?
Rust network protocol 2635 and build 168909 is the build BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ online, and how reliable is it?
Right now BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ shows as online. About 2 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ located?
In North America, BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ lists itself with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 157.85.86.177:28015.
Does BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ run smoothly?
The last 48 hours brought an average of 146 server fps and a floor of 86. The world held as many as 53,654 entities, buildings and deployables included. At its peak it held 3,640 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+?
2x Rust servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ fits. Filtering the list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x brings it up.
What do the server tags on BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ mean?
These are the tags BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp75 (Max players): The slot count is 75; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+?
Enter client.connect 157.85.86.177:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.