Rust HeatmapInfrared · players
IR live Players72,806 Servers11,737 Warm3,664 Fresh wipes · 3h127 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

ShockTestingPVE

Offline 157.85.85.223:24586 checked 9d ago

pve
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,274
rank
top 69%
9d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 9d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 01:16 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 53 on average
21 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 34 on average
21 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 32 on average
19 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
41 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 21 on average
9 / 150
[EU/GER] Rust Norddeutschland PVE
EU · groups of 8+ · biweekly · 18 on average
4 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on ShockTestingPVE?

Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on ShockTestingPVE?

Its rhythm cannot yet be told: too few of ShockTestingPVE's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 9 days 11 hours ago.

Population

How busy is ShockTestingPVE?

ShockTestingPVE went quiet 9 days 11 hours ago and is offline right now.

How does ShockTestingPVE rank against other Rust servers?

Player hours over seven days put ShockTestingPVE at #15,274, in the top 69% of ranked servers.

Map and rules

Which map does ShockTestingPVE run?

ShockTestingPVE runs a procedural map of size 1,500 with seed 50000, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on ShockTestingPVE?

The name ShockTestingPVE does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs pve, player combat is disabled. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does ShockTestingPVE run?

The build on ShockTestingPVE is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is ShockTestingPVE online, and how reliable is it?

Offline at the moment: ShockTestingPVE was last seen 9 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 19 October 2026.

Where is ShockTestingPVE located?

Nothing about a region comes from ShockTestingPVE. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 157.85.85.223:24586 is its address.

Lists and filters

Which Rust Heatmap lists and filters include ShockTestingPVE?

These Rust Heatmap lists include ShockTestingPVE: Best Rust community servers and Best Rust PvE servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on ShockTestingPVE mean?

gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): No player fighting here: the world is the danger are the tags ShockTestingPVE publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join ShockTestingPVE?

Press F1 in Rust to open the console, then enter client.connect 157.85.85.223:24586. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp40
Max players This server has 40 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.