ShockTestingPVE
Offline 157.85.85.223:24586 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:16 UTC9d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ShockTestingPVE?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on ShockTestingPVE?
Its rhythm cannot yet be told: too few of ShockTestingPVE's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 9 days 11 hours ago.
Population
How busy is ShockTestingPVE?
ShockTestingPVE went quiet 9 days 11 hours ago and is offline right now.
How does ShockTestingPVE rank against other Rust servers?
Player hours over seven days put ShockTestingPVE at #15,274, in the top 69% of ranked servers.
Map and rules
Which map does ShockTestingPVE run?
ShockTestingPVE runs a procedural map of size 1,500 with seed 50000, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on ShockTestingPVE?
The name ShockTestingPVE does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs pve, player combat is disabled. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does ShockTestingPVE run?
The build on ShockTestingPVE is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is ShockTestingPVE online, and how reliable is it?
Offline at the moment: ShockTestingPVE was last seen 9 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 19 October 2026.
Where is ShockTestingPVE located?
Nothing about a region comes from ShockTestingPVE. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 157.85.85.223:24586 is its address.
Lists and filters
Which Rust Heatmap lists and filters include ShockTestingPVE?
These Rust Heatmap lists include ShockTestingPVE: Best Rust community servers and Best Rust PvE servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ShockTestingPVE mean?
gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): No player fighting here: the world is the danger are the tags ShockTestingPVE publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join ShockTestingPVE?
Press F1 in Rust to open the console, then enter client.connect 157.85.85.223:24586. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.