Rust HeatmapInfrared · players
IR live Players36,584 Servers11,612 Warm2,915 Fresh wipes · 3h70 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

Da Hood

Offline 157.85.85.130:26023 checked 1d ago

quad moddedoxidesoftcore
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 08:00flare: a wipe in that hourWed 04:00
0
7-day average
peak 3
#7,061
rank
top 32%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1d ago

Li2Players

AveragePeak
0123408:0012:0016:0020:0000:0004:00

Hourly average and peak, UTC.

Li3Server performance

025507510008:0012:0016:0020:0000:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 32% of all ranked servers, and #396 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.1 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:10 UTC26d ago 4 – running 0
Sun 27 Sep, 16:55 UTC31d ago 1 halved by day 3 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
EU · quad · monthly · 3 on average
0 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清
EA · quad · biweekly · 2 on average
1 / 233
[EA] Softcore 1
quad · monthly · 67 on average
59 / 350
[US] Facepunch Softcore 2
NA · quad · monthly · 59 on average
22 / 300
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 34 on average
28 / 150
Rusty Sporks PvP | softcore / noob friendly
NA · quad · biweekly · 11 on average
1 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Da Hood?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 25 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it did not hold.

What is the wipe schedule on Da Hood?

Its rhythm cannot yet be told: too few of Da Hood's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 11 hours ago.

Population

How busy is Da Hood?

The last time Da Hood was seen was 26 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 3.

How does Da Hood rank against other Rust servers?

Ranked #7,061 on seven-day player hours, Da Hood is in the top 32% of all ranked servers. The quad group puts it at #396.

Settings and rules

Which map does Da Hood run?

Da Hood runs a procedural map of size 4,500 with seed 1768763, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Da Hood?

The name Da Hood does not specify a gather rate. 4 players is the maximum group size (quad). softcore is the game mode, A more forgiving Facepunch mode, keeping part of your loot. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Da Hood run?

Rust network protocol 2635 and build 168909 is the build Da Hood runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Da Hood online, and how reliable is it?

Last seen 26 hours ago, Da Hood is offline right now. Its reported uptime dates the last restart to about 37 hours ago. It was up 149 of 168 hours across the last 7 full days, or 89% of the time. It first appears in Rust Heatmap records on 27 September 2026.

Where is Da Hood located?

No region is published by Da Hood. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.85.85.130:26023.

Does Da Hood run smoothly?

Average server fps over the last 48 hours was 77; it never dropped below 29. The world held as many as 119,955 entities, buildings and deployables included. The highest memory use was 5,359 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include Da Hood?

Modded Rust servers, by live population are the Rust Heatmap lists that Da Hood fits. These are the filters that return it on the list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What do the server tags on Da Hood mean?

These are the tags Da Hood publishes for the game's server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp20 (Max players): The slot count is 20; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Da Hood?

To join by console, open it with F1 in Rust and enter client.connect 157.85.85.130:26023. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp20
Max players The slot count is 20.
ts4
Group limit A team holds no more than 4.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.