Rust HeatmapInfrared · players
IR live Players53,885 Servers11,698 Warm3,236 Fresh wipes · 3h139 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Aussie PvE | Modded | AU/OCE

Offline 157.211.49.86:28115 checked 4d ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 1
#8,397
rank
top 38%
22d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 06:20 UTC22d ago 1 – running 0
Thu 1 Oct, 21:25 UTC FW27d ago 1 halved by day 1 5.4 days 0
Thu 24 Sep, 04:05 UTC35d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
1 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 145 on average
628 / 650
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 121 on average
73 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 54 on average
116 / 150
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 29 on average
6 / 100
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 29 on average
286 / 300

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Aussie PvE | Modded | AU/OCE?

Its recent wipes drew an average peak of 1 players. 17 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.5.

What is the wipe schedule on Aussie PvE | Modded | AU/OCE?

Wipes come at irregular times on Aussie PvE | Modded | AU/OCE, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 22 days 3 hours ago the server made the world it is on now.

Population

How busy is Aussie PvE | Modded | AU/OCE?

Last seen 4 days 6 hours ago, Aussie PvE | Modded | AU/OCE is offline at the moment. Averaged over the past week: 0 players, peaking at 1.

How does Aussie PvE | Modded | AU/OCE rank against other Rust servers?

Ranked #8,397 on seven-day player hours, Aussie PvE | Modded | AU/OCE is in the top 38% of all ranked servers.

Settings and rules

Which map does Aussie PvE | Modded | AU/OCE run?

The map on Aussie PvE | Modded | AU/OCE is procedural, size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Aussie PvE | Modded | AU/OCE?

No gather rate appears in the name Aussie PvE | Modded | AU/OCE. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Aussie PvE | Modded | AU/OCE run?

Rust network protocol 2635 and build 168909 is the build Aussie PvE | Modded | AU/OCE runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Aussie PvE | Modded | AU/OCE online, and how reliable is it?

Aussie PvE | Modded | AU/OCE is down just now; the last sighting was 4 days 6 hours ago. 34 of 168 hours up over the last 7 full days, which is 20%. It first appears in Rust Heatmap records on 23 September 2026.

Where is Aussie PvE | Modded | AU/OCE located?

By its name, Aussie PvE | Modded | AU/OCE points to Oceania, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.211.49.86:28115.

Lists and filters

Which Rust Heatmap lists and filters include Aussie PvE | Modded | AU/OCE?

The Rust Heatmap lists that Aussie PvE | Modded | AU/OCE fits are: Oceania Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Aussie PvE | Modded | AU/OCE mean?

The game's server browser reads the tags Aussie PvE | Modded | AU/OCE publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Aussie PvE | Modded | AU/OCE?

Press F1 in Rust to open the console, then enter client.connect 157.211.49.86:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players This server has 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.