Aussie PvE | Modded | AU/OCE
Offline 157.211.49.86:28115 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 06:20 UTC22d ago | 1° | – | running | 0 |
| Thu 1 Oct, 21:25 UTC FW27d ago | 1° | halved by day 1 | 5.4 days | 0 |
| Thu 24 Sep, 04:05 UTC35d ago | 1° | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Aussie PvE | Modded | AU/OCE?
Its recent wipes drew an average peak of 1 players. 17 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.5.
What is the wipe schedule on Aussie PvE | Modded | AU/OCE?
Wipes come at irregular times on Aussie PvE | Modded | AU/OCE, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 22 days 3 hours ago the server made the world it is on now.
Population
How busy is Aussie PvE | Modded | AU/OCE?
Last seen 4 days 6 hours ago, Aussie PvE | Modded | AU/OCE is offline at the moment. Averaged over the past week: 0 players, peaking at 1.
How does Aussie PvE | Modded | AU/OCE rank against other Rust servers?
Ranked #8,397 on seven-day player hours, Aussie PvE | Modded | AU/OCE is in the top 38% of all ranked servers.
Settings and rules
Which map does Aussie PvE | Modded | AU/OCE run?
The map on Aussie PvE | Modded | AU/OCE is procedural, size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Aussie PvE | Modded | AU/OCE?
No gather rate appears in the name Aussie PvE | Modded | AU/OCE. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Aussie PvE | Modded | AU/OCE run?
Rust network protocol 2635 and build 168909 is the build Aussie PvE | Modded | AU/OCE runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Aussie PvE | Modded | AU/OCE online, and how reliable is it?
Aussie PvE | Modded | AU/OCE is down just now; the last sighting was 4 days 6 hours ago. 34 of 168 hours up over the last 7 full days, which is 20%. It first appears in Rust Heatmap records on 23 September 2026.
Where is Aussie PvE | Modded | AU/OCE located?
By its name, Aussie PvE | Modded | AU/OCE points to Oceania, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.211.49.86:28115.
Lists and filters
Which Rust Heatmap lists and filters include Aussie PvE | Modded | AU/OCE?
The Rust Heatmap lists that Aussie PvE | Modded | AU/OCE fits are: Oceania Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Aussie PvE | Modded | AU/OCE mean?
The game's server browser reads the tags Aussie PvE | Modded | AU/OCE publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Aussie PvE | Modded | AU/OCE?
Press F1 in Rust to open the console, then enter client.connect 157.211.49.86:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.