Outback Modded 7x | AU/OCE
Online 157.211.49.86:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Monday 2 November, 07:22 UTC, in 5d 5h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:22 UTC15d ago | 1° | – | running | 0 |
| Thu 1 Oct, 21:28 UTC FW26d ago | 0° | – | 10.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Outback Modded 7x | AU/OCE?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 37 hours in.
What is the wipe schedule on Outback Modded 7x | AU/OCE?
Too few wipes are recorded on Outback Modded 7x | AU/OCE to confirm its schedule; the tag is what the prediction follows. Monday 2 November at 07:22 UTC is when its next wipe is due. The world in play now was made 15 days 18 hours ago. The tags list a weekly wipe.
Player counts
How busy is Outback Modded 7x | AU/OCE?
Outback Modded 7x | AU/OCE currently has 0 of its 50 slots filled. A seven-day average of 0 players.
How does Outback Modded 7x | AU/OCE rank against other Rust servers?
Player hours over seven days put Outback Modded 7x | AU/OCE at #15,414, in the top 69% of ranked servers.
Rules and settings
Which map does Outback Modded 7x | AU/OCE run?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Outback Modded 7x | AU/OCE. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Outback Modded 7x | AU/OCE?
7x gather is what Outback Modded 7x | AU/OCE advertises in its name. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Outback Modded 7x | AU/OCE run?
Rust network protocol 2635 and build 168909 on Windows is what Outback Modded 7x | AU/OCE runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Outback Modded 7x | AU/OCE online, and how reliable is it?
Right now Outback Modded 7x | AU/OCE shows as online. Its reported uptime dates the last restart to about 2 days 20 hours ago. It was up 163 of 168 hours across the last 7 full days, or 97% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Outback Modded 7x | AU/OCE located?
By its name, Outback Modded 7x | AU/OCE points to Oceania, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.211.49.86:28015.
Does Outback Modded 7x | AU/OCE run smoothly?
It averaged 136 server fps over the last 48 hours, with a low of 77. The world held as many as 204,141 entities, buildings and deployables included. The highest memory use was 5,704 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Outback Modded 7x | AU/OCE?
These Rust Heatmap lists include Outback Modded 7x | AU/OCE: Oceania Rust servers and Modded Rust servers, by live population. Filtering the list by Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.
What do the server tags on Outback Modded 7x | AU/OCE mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Outback Modded 7x | AU/OCE publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Outback Modded 7x | AU/OCE?
Enter client.connect 157.211.49.86:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.