Rust HeatmapInfrared · players
IR live Players37,516 Servers11,644 Warm2,896 Fresh wipes · 3h64 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Outback Modded 7x | AU/OCE

Online 157.211.49.86:28015 checked 11m ago

7x weekly wipes moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 04:00flare: a wipe in that hourWed 01:00
0
7-day average
peak –
#15,420
rank
top 69%
15d ago
last wipe
weekly schedule
5d 4h
next wipe
Mon 2 Nov, 07:22 UTC
UTC checked 11m ago

Li2Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Li3Server performance

010020030040004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 07:22 UTC, in 5d 4h. Its weekly schedule tag · low confidence

10.4 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

5d 4h
Mon 2 Nov, 07:22 UTC
8d 15h
Thu 5 Nov, 19:00 UTC
FW
12d 4h
Mon 9 Nov, 07:22 UTC
19d 4h
Mon 16 Nov, 07:22 UTC
26d 4h
Mon 23 Nov, 07:22 UTC
33d 4h
Mon 30 Nov, 07:22 UTC
36d 15h
Thu 3 Dec, 19:00 UTC
FW
40d 4h
Mon 7 Dec, 07:22 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 07:22 UTC15d ago 1 – running 0
Thu 1 Oct, 21:28 UTC FW26d ago 0 – 10.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE
OC · groups of 40+ · 5x · weekly · 3 on average
1 / 100
[AU] Winterust - 2x Main
OC · groups of 10+ · 2x · weekly · 79 on average
6 / 75
[AU] Winterust - 2x Mondays
OC · groups of 8+ · 2x · weekly · 60 on average
58 / 75
HollowServers.co AU 3x Solo/Duo/Trio/Quad|LootX3|JUST FULLWIPED
OC · groups of 8+ · 3x · weekly · 2 on average
0 / 100
23/10|Rusty|AU/NZ|3X|Solo|Events|SOLO ONLY
OC · groups of 8+ · 3x · weekly · 2 on average
1 / 100
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 147 on average
11 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Outback Modded 7x | AU/OCE?

Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 37 hours in.

What is the wipe schedule on Outback Modded 7x | AU/OCE?

Too few wipes are recorded on Outback Modded 7x | AU/OCE to confirm its schedule; the tag is what the prediction follows. Monday 2 November at 07:22 UTC is when its next wipe is due. The world in play now was made 15 days 19 hours ago. The tags list a weekly wipe.

Player counts

How busy is Outback Modded 7x | AU/OCE?

Outback Modded 7x | AU/OCE currently has 0 of its 50 slots filled. A seven-day average of 0 players.

How does Outback Modded 7x | AU/OCE rank against other Rust servers?

Player hours over seven days put Outback Modded 7x | AU/OCE at #15,420, in the top 69% of ranked servers.

Rules and settings

Which map does Outback Modded 7x | AU/OCE run?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on Outback Modded 7x | AU/OCE. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Outback Modded 7x | AU/OCE?

7x gather is what Outback Modded 7x | AU/OCE advertises in its name. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Outback Modded 7x | AU/OCE run?

Rust network protocol 2635 and build 168909 on Windows is what Outback Modded 7x | AU/OCE runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Outback Modded 7x | AU/OCE online, and how reliable is it?

Right now Outback Modded 7x | AU/OCE shows as online. Its reported uptime dates the last restart to about 2 days 21 hours ago. It was up 163 of 168 hours across the last 7 full days, or 97% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is Outback Modded 7x | AU/OCE located?

By its name, Outback Modded 7x | AU/OCE points to Oceania, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 157.211.49.86:28015.

Does Outback Modded 7x | AU/OCE run smoothly?

It averaged 138 server fps over the last 48 hours, with a low of 77. The world held as many as 204,141 entities, buildings and deployables included. The highest memory use was 5,704 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Outback Modded 7x | AU/OCE?

These Rust Heatmap lists include Outback Modded 7x | AU/OCE: Oceania Rust servers and Modded Rust servers, by live population. Filtering the list by Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.

What do the server tags on Outback Modded 7x | AU/OCE mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Outback Modded 7x | AU/OCE publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Outback Modded 7x | AU/OCE?

Enter client.connect 157.211.49.86:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.