Rust HeatmapInfrared · players
IR live Players48,284 Servers11,675 Warm3,207 Fresh wipes · 3h123 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–80° · slots

Eddie Catflap's Soltorch Islands 4250 v012

Online OC 157.211.1.239:28145 checked 16m ago

biweekly wipes moddedoxide
Sp1 · players now 0/ 80
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Mon 02:00flare: a wipe in that hourWed 00:00
0
7-day average
peak 2
#5,003
rank
top 23% · #116 in OC
5d ago
last wipe
biweekly schedule
8d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 16m ago

Li2Players

AveragePeak
00.511.5202:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Li3Server performance

025507510002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers, top 56% in OC. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

8d 17h
Thu 5 Nov, 19:00 UTC
FW
22d 20h
Thu 19 Nov, 22:06 UTC
36d 17h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:06 UTC5d ago 2 – running 0
Wed 21 Oct, 04:55 UTC6d ago 2 – 1.7 days 0
Tue 20 Oct, 07:48 UTC7d ago 2 – 0.9 days 0
Fri 16 Oct, 07:51 UTC11d ago 2 – 4 days 0
Wed 7 Oct, 04:12 UTC20d ago 1 held half 9.2 days 1
Sun 27 Sep, 04:32 UTC30d ago 1 held half 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - AU Premium
OC · groups of 16+ · biweekly · 32 on average
10 / 200
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 30 on average
5 / 100
[NZ/AU] Whangaparusta - Wiped 16/10
OC · groups of 8+ · biweekly · 3 on average
3 / 126
Rusty Coights All Rusty Adventures
OC · groups of 8+ · biweekly · 3 on average
0 / 100
[AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly
OC · groups of 8+ · biweekly · 2 on average
0 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
1 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Eddie Catflap's Soltorch Islands 4250 v012?

At their busiest, its recent wipes averaged 2 players. 12 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Eddie Catflap's Soltorch Islands 4250 v012?

Too few wipes are recorded on Eddie Catflap's Soltorch Islands 4250 v012 to confirm its schedule; the tag is what the prediction follows. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 5 days 3 hours ago. The tags declare one wipe every two weeks.

Player counts

How busy is Eddie Catflap's Soltorch Islands 4250 v012?

The current population of Eddie Catflap's Soltorch Islands 4250 v012 is 0, against 80 slots. Averaged over the past week: 0 players, peaking at 2. Look at 10:00 UTC for the last 48 hours: that hour averaged 2 players.

How does Eddie Catflap's Soltorch Islands 4250 v012 rank against other Rust servers?

On player hours over the last seven days, Eddie Catflap's Soltorch Islands 4250 v012 is #5,003 globally (top 23%) and #116 in Oceania.

Rules and settings

Which map does Eddie Catflap's Soltorch Islands 4250 v012 run?

Eddie Catflap's Soltorch Islands 4250 v012 runs a procedural map of size 4,250 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on Eddie Catflap's Soltorch Islands 4250 v012?

The name Eddie Catflap's Soltorch Islands 4250 v012 does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Eddie Catflap's Soltorch Islands 4250 v012 run?

Rust network protocol 2635 and build 168909 is the build Eddie Catflap's Soltorch Islands 4250 v012 runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Eddie Catflap's Soltorch Islands 4250 v012 online, and how reliable is it?

Online now: Eddie Catflap's Soltorch Islands 4250 v012. About 43 hours ago is when it last restarted, by its own uptime figure. 153 of 168 hours up over the last 7 full days, which is 91%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Eddie Catflap's Soltorch Islands 4250 v012 located?

With its OC tag, Eddie Catflap's Soltorch Islands 4250 v012 lists itself in Oceania. Rust Heatmap shows the location a server states. It does not look up the machine's location. 157.211.1.239:28145 is its address.

Does Eddie Catflap's Soltorch Islands 4250 v012 run smoothly?

It averaged 76 server fps over the last 48 hours, with a low of 37. Entities peaked at 104,471, counting buildings, deployables and all the rest of the world. Memory use reached 4,902 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Eddie Catflap's Soltorch Islands 4250 v012?

Oceania Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Eddie Catflap's Soltorch Islands 4250 v012 fits. These are the filters that return it on the list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What do the server tags on Eddie Catflap's Soltorch Islands 4250 v012 mean?

gmrust (Game mode): Rust survival, standard rules; mp80 (Max players): Slot count: 80; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; OC (Oceania): The server browser lists it under Oceania are the tags Eddie Catflap's Soltorch Islands 4250 v012 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Eddie Catflap's Soltorch Islands 4250 v012?

To join by console, open it with F1 in Rust and enter client.connect 157.211.1.239:28145. Or press Launch Rust on this page, which connects you through Steam. https://discord.com/invite/twAFAAyspD is where its website is.

KeyServer tags

what each one means

Published as mp80,ptrak,$r?,v2635,^b,OC,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp80
Max players Slot count: 80.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.