2X- Dingo Rust - Weekly-Quads
Offline NA 156.236.84.44:28060 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA, and #649 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:12 UTC, in 1d 6h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 18:12 UTC33d ago | 1° | – | running | 0 |
| Thu 17 Sep, 18:12 UTC40d ago | 3° | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?
Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 5 when it did not hold.
What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?
Its tag guides the prediction because 2X- Dingo Rust - Weekly-Quads's wipe record is too thin to confirm the schedule. Thursday 29 October at 18:12 UTC is when its next wipe is due. The world it runs now dates from 33 days 17 hours ago. A weekly wipe is declared in its tags.
Player counts
How busy is 2X- Dingo Rust - Weekly-Quads?
The last time 2X- Dingo Rust - Weekly-Quads was seen was 26 days 21 hours ago, and it is offline now.
How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?
Seven-day player hours place 2X- Dingo Rust - Weekly-Quads at #16,408, in the top 69% of ranked servers; within North America it is #1,629. The quad group puts it at #649.
Settings and rules
Which map does 2X- Dingo Rust - Weekly-Quads run?
A procedural map of size 4,050 with seed 922392180, generated by the game, runs on 2X- Dingo Rust - Weekly-Quads. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?
According to its name, 2X- Dingo Rust - Weekly-Quads has a 2x gather rate. Player groups are capped at 4 (quad). survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?
Rust network protocol 2633 and build 165217 on Linux is what 2X- Dingo Rust - Weekly-Quads runs. Steam updates your game for you, and the protocol has to match for you to join.
Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?
Offline at the moment: 2X- Dingo Rust - Weekly-Quads was last seen 26 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.
Where is 2X- Dingo Rust - Weekly-Quads located?
With its NA tag, 2X- Dingo Rust - Weekly-Quads lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 156.236.84.44:28060 is its address.
Lists and filters
Which Rust Heatmap lists and filters include 2X- Dingo Rust - Weekly-Quads?
The Rust Heatmap lists that 2X- Dingo Rust - Weekly-Quads fits are: 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.
What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?
gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): The slot count is 100; ts4 (Group limit): A team holds no more than 4; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): In the server browser it sits under North America are the tags 2X- Dingo Rust - Weekly-Quads publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join 2X- Dingo Rust - Weekly-Quads?
Press F1 in Rust to open the console, then enter client.connect 156.236.84.44:28060. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.
