Deep Sea Sask
Offline 156.236.84.141:28045 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Deep Sea Sask?
An estimate from the force wipe gives Deep Sea Sask's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 36 days 4 hours ago. The tags list one wipe a month.
Population
How busy is Deep Sea Sask?
Deep Sea Sask went quiet 27 days 10 hours ago and is offline right now.
How does Deep Sea Sask rank against other Rust servers?
Ranked #16,408 on seven-day player hours, Deep Sea Sask is in the top 69% of all ranked servers.
Settings and rules
Which map does Deep Sea Sask run?
A procedural map of size 3,400 with seed 1410202462, generated by the game, runs on Deep Sea Sask. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Deep Sea Sask?
A gather rate is not given in the name Deep Sea Sask. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Deep Sea Sask run?
The build on Deep Sea Sask is Rust network protocol 2633 and build 165217, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Deep Sea Sask online, and how reliable is it?
Last seen 27 days 10 hours ago, Deep Sea Sask is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 22 September 2026.
Where is Deep Sea Sask located?
A region is not published for Deep Sea Sask. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 156.236.84.141:28045.
Lists and filters
Which Rust Heatmap lists and filters include Deep Sea Sask?
Modded Rust servers, by live population are the Rust Heatmap lists that Deep Sea Sask fits. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Deep Sea Sask mean?
These are the tags Deep Sea Sask publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Deep Sea Sask?
To join by console, open it with F1 in Rust and enter client.connect 156.236.84.141:28045. Or press Launch Rust on this page, which connects you through Steam.
