Rust HeatmapInfrared · players
IR live Players104,128 Servers11,899 Warm4,035 Fresh wipes · 3h421 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

iTrn-Rust_10x

Offline 156.155.168.129:28015 checked 3d ago

10x
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,310
rank
top 69%
28d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 3d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:51 UTC FW28d ago 0 – running 0
Mon 28 Sep, 13:24 UTC31d ago 0 – 3.2 days 0
Sun 27 Sep, 21:45 UTC31d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Frontier - EU 10x | No BPs | Kits | Shop
EU · groups of 8+ · 10x · 3 on average
0 / 16
Atlas - EU 10x | No BPs | Kits | Shop
EU · groups of 20+ · 10x · weekly · 350 on average
524 / 600
Atlas - US 10x | No BPs | Kits | Shop
NA · groups of 30+ · 10x · weekly · 181 on average
152 / 200
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 180 on average
121 / 200
KRAKEN | X10 | EU | KITS | RP | FPS+
EU · groups of 14+ · 10x · weekly · 151 on average
338 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 76 on average
98 / 150

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on iTrn-Rust_10x?

Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on iTrn-Rust_10x?

No next wipe can be predicted: iTrn-Rust_10x wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 28 days ago the server made the world it is on now.

Player counts

How busy is iTrn-Rust_10x?

Last seen 3 days 17 hours ago, iTrn-Rust_10x is offline at the moment. Averaged over the past week: 0 players.

How does iTrn-Rust_10x rank against other Rust servers?

The top 69% of ranked servers includes iTrn-Rust_10x, at #15,310 for player hours over the last seven days.

Map and rules

Which map does iTrn-Rust_10x run?

A procedural map, generated by the game, runs on iTrn-Rust_10x.

What are the rules and settings on iTrn-Rust_10x?

10x gather is what iTrn-Rust_10x advertises in its name. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does iTrn-Rust_10x run?

Rust network protocol 2635 and build 168909 on Windows is what iTrn-Rust_10x runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is iTrn-Rust_10x online, and how reliable is it?

Last seen 3 days 17 hours ago, iTrn-Rust_10x is offline right now. It was up 98 of 168 hours across the last 7 full days, or 58% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is iTrn-Rust_10x located?

Nothing about a region comes from iTrn-Rust_10x. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 156.155.168.129:28015.

Tags

Which Rust Heatmap lists and filters include iTrn-Rust_10x?

The Rust Heatmap lists that iTrn-Rust_10x fits are: Best Rust community servers and 10x Rust servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 10x.

What do the server tags on iTrn-Rust_10x mean?

These are the tags iTrn-Rust_10x publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join iTrn-Rust_10x?

To join by console, open it with F1 in Rust and enter client.connect 156.155.168.129:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.