iTrn-Rust_10x
Offline 156.155.168.129:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:51 UTC FW28d ago | 0° | – | running | 0 |
| Mon 28 Sep, 13:24 UTC31d ago | 0° | – | 3.2 days | 0 |
| Sun 27 Sep, 21:45 UTC31d ago | 0° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on iTrn-Rust_10x?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on iTrn-Rust_10x?
No next wipe can be predicted: iTrn-Rust_10x wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 28 days ago the server made the world it is on now.
Player counts
How busy is iTrn-Rust_10x?
Last seen 3 days 17 hours ago, iTrn-Rust_10x is offline at the moment. Averaged over the past week: 0 players.
How does iTrn-Rust_10x rank against other Rust servers?
The top 69% of ranked servers includes iTrn-Rust_10x, at #15,310 for player hours over the last seven days.
Map and rules
Which map does iTrn-Rust_10x run?
A procedural map, generated by the game, runs on iTrn-Rust_10x.
What are the rules and settings on iTrn-Rust_10x?
10x gather is what iTrn-Rust_10x advertises in its name. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does iTrn-Rust_10x run?
Rust network protocol 2635 and build 168909 on Windows is what iTrn-Rust_10x runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is iTrn-Rust_10x online, and how reliable is it?
Last seen 3 days 17 hours ago, iTrn-Rust_10x is offline right now. It was up 98 of 168 hours across the last 7 full days, or 58% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is iTrn-Rust_10x located?
Nothing about a region comes from iTrn-Rust_10x. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 156.155.168.129:28015.
Tags
Which Rust Heatmap lists and filters include iTrn-Rust_10x?
The Rust Heatmap lists that iTrn-Rust_10x fits are: Best Rust community servers and 10x Rust servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 10x.
What do the server tags on iTrn-Rust_10x mean?
These are the tags iTrn-Rust_10x publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join iTrn-Rust_10x?
To join by console, open it with F1 in Rust and enter client.connect 156.155.168.129:28015. Or press Launch Rust on this page, which connects you through Steam.