OTCHO
Offline 154.249.151.14:28015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on OTCHO?
OTCHO has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 22 hours ago.
Population
How busy is OTCHO?
The last time OTCHO was seen was 13 days 18 hours ago, and it is offline now.
How does OTCHO rank against other Rust servers?
The top 70% of ranked servers includes OTCHO, at #15,106 for player hours over the last seven days. Ranked against other quad servers, it comes in at #626.
Map and rules
Which map does OTCHO run?
The game generates the procedural map on OTCHO.
What are the rules and settings on OTCHO?
No gather rate appears in the name OTCHO. Player groups are capped at 4 (quad). The server runs softcore, Facepunch's softer mode: you keep some of what you had. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does OTCHO run?
The build on OTCHO is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is OTCHO online, and how reliable is it?
OTCHO is down just now; the last sighting was 13 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 14 October 2026.
Where is OTCHO located?
A region is not published for OTCHO. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 154.249.151.14:28015.
Lists and filters
Which Rust Heatmap lists and filters include OTCHO?
These Rust Heatmap lists include OTCHO: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What do the server tags on OTCHO mean?
gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp50 (Max players): This server has 50 slots; ts4 (Group limit): A team holds no more than 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags OTCHO publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join OTCHO?
To join by console, open it with F1 in Rust and enter client.connect 154.249.151.14:28015. Or press Launch Rust on this page, which connects you through Steam.