OTCHO
Offline 154.243.36.50:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on OTCHO?
OTCHO has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 25 days 1 hours ago the server made the world it is on now.
Player counts
How busy is OTCHO?
The last time OTCHO was seen was 5 days 20 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does OTCHO rank against other Rust servers?
The top 69% of ranked servers includes OTCHO, at #15,423 for player hours over the last seven days. Ranked against other quad servers, it comes in at #628.
Rules and settings
Which map does OTCHO run?
OTCHO runs a procedural map, which the game generates.
What are the rules and settings on OTCHO?
A gather rate is not given in the name OTCHO. 4 players is the maximum group size (quad). softcore is the game mode, A more forgiving Facepunch mode, keeping part of your loot. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does OTCHO run?
Rust network protocol 2634 and build 167781 on Linux is what OTCHO runs. Steam updates your game for you, and the protocol has to match for you to join.
Is OTCHO online, and how reliable is it?
Offline at the moment: OTCHO was last seen 5 days 20 hours ago. It was up 16 of 144 hours across the last 6 full days, or 11% of the time. Rust Heatmap has had it on record since 21 October 2026.
Where is OTCHO located?
Nothing about a region comes from OTCHO. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 154.243.36.50:28015.
Lists and filters
Which Rust Heatmap lists and filters include OTCHO?
These Rust Heatmap lists include OTCHO: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What do the server tags on OTCHO mean?
These are the tags OTCHO publishes for the game's server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join OTCHO?
To join by console, open it with F1 in Rust and enter client.connect 154.243.36.50:28015. Or press Launch Rust on this page, which connects you through Steam.