RMM-test-live2
Offline 153.66.205.68:28115 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RMM-test-live2?
RMM-test-live2 has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 19 days 7 hours ago.
Population
How busy is RMM-test-live2?
Last seen 19 days 7 hours ago, RMM-test-live2 is offline at the moment.
How does RMM-test-live2 rank against other Rust servers?
Player hours over seven days put RMM-test-live2 at #15,824, in the top 72% of ranked servers.
Settings and rules
What are the rules and settings on RMM-test-live2?
No gather rate appears in the name RMM-test-live2. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does RMM-test-live2 run?
Rust network protocol 2634 and build 167398 on Windows is what RMM-test-live2 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RMM-test-live2 online, and how reliable is it?
Last seen 19 days 7 hours ago, RMM-test-live2 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 10 October 2026.
Where is RMM-test-live2 located?
A region is not published for RMM-test-live2. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 153.66.205.68:28115.
Lists and filters
Which Rust Heatmap lists and filters include RMM-test-live2?
These Rust Heatmap lists include RMM-test-live2: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RMM-test-live2 mean?
The game's server browser reads the tags RMM-test-live2 publishes: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RMM-test-live2?
Press F1 in Rust to open the console, then enter client.connect 153.66.205.68:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.