testing
Offline NA 153.66.141.225:28015 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA, and #376 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 15:49 UTC, in 2d 14h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 15:49 UTC18d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on testing?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on testing?
Too few wipes are recorded on testing to confirm its schedule; the tag is what the prediction follows. Due on Saturday 31 October at 15:49 UTC: the next wipe. The world in play now was made 18 days 9 hours ago. Its tags carry a weekly wipe schedule.
Population
How busy is testing?
The last time testing was seen was 14 days 22 hours ago, and it is offline now.
How does testing rank against other Rust servers?
Top 71% of ranked servers and #1,545 in North America: that is testing at #15,215 for player hours over seven days. The duo group puts it at #376.
Map and rules
What are the rules and settings on testing?
The name testing does not specify a gather rate. Player groups are capped at 2 (duo). survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does testing run?
Rust network protocol 2634 and build 166652 is the build testing runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is testing online, and how reliable is it?
Offline at the moment: testing was last seen 14 days 22 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 9 October 2026.
Where is testing located?
The NA tag is how testing lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 153.66.141.225:28015.
Tags
Which Rust Heatmap lists and filters include testing?
Rust servers with a group limit of 2, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that testing fits. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
What do the server tags on testing mean?
The game's server browser reads the tags testing publishes: gmvanilla (Game mode): The vanilla survival game; mp20 (Max players): Slot count: 20; ts2 (Group limit): Teams cap at 2; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it sits under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join testing?
Enter client.connect 153.66.141.225:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.