testing
Offline NA 153.66.141.222:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA, and #378 of the duo servers (top 89%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Saturday 31 October, 15:49 UTC, in 2d 16h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on testing?
An estimate from weekly: 7 days after its last wipe gives testing's next wipe. Saturday 31 October at 15:49 UTC is when its next wipe is due. The world it runs now dates from 18 days 7 hours ago. A weekly wipe is declared in its tags.
Population
How busy is testing?
testing went quiet 10 days 2 hours ago and is offline right now.
How does testing rank against other Rust servers?
On player hours over the last seven days, testing is #15,256 globally (top 69%) and #1,560 in North America. The duo group puts it at #378.
Rules and settings
What are the rules and settings on testing?
A gather rate is not given in the name testing. A group can have at most 2 players (duo). The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does testing run?
The build on testing is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is testing online, and how reliable is it?
testing is down just now; the last sighting was 10 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 18 October 2026.
Where is testing located?
With its NA tag, testing lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 153.66.141.222:28015.
Tags
Which Rust Heatmap lists and filters include testing?
Rust servers with a group limit of 2, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that testing fits. Filtering the list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly brings it up.
What do the server tags on testing mean?
These are the tags testing publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): This server has 20 slots; ts2 (Group limit): Teams cap at 2; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run weekly; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join testing?
To join by console, open it with F1 in Rust and enter client.connect 153.66.141.222:28015. Or press Launch Rust on this page, which connects you through Steam.