Test
Offline 153.170.109.3:28020 checked 13h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:41 UTC14d ago | – | – | running | 1 |
| Tue 13 Oct, 08:29 UTC15d ago | 0° | – | 1.1 days | 0 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 1° | halved by day 5 | 11.6 days | 1 |
| Wed 30 Sep, 14:34 UTC28d ago | 1° | – | 1.1 days | 1 |
| Sun 27 Sep, 07:41 UTC31d ago | 1° | held half | 3.3 days | 1 |
| Thu 24 Sep, 12:12 UTC34d ago | 1° | – | 2.8 days | 1 |
| Wed 23 Sep, 03:50 UTC35d ago | 1° | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test?
At their busiest, its recent wipes averaged 1 players. Above half the peak until the next wipe: that held in 50% of its recent wipes. By day 5 it was below half in the wipes that did not hold.
What is the wipe schedule on Test?
No next wipe can be predicted: Test wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 31 days 19 hours ago the server made the world it is on now.
Population
How busy is Test?
Test went quiet 13 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.
How does Test rank against other Rust servers?
Player hours over seven days put Test at #9,625, in the top 43% of ranked servers.
Settings and rules
What are the rules and settings on Test?
The name Test does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Test run?
Rust network protocol 2635 and build 169498 on Windows is what Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test online, and how reliable is it?
Test is down just now; the last sighting was 13 hours ago. 6 of 168 hours up over the last 7 full days, which is 4%. The first record of it on Rust Heatmap is 18 September 2026.
Where is Test located?
A region is not published for Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 153.170.109.3:28020.
Lists and filters
Which Rust Heatmap lists and filters include Test?
These Rust Heatmap lists include Test: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Test mean?
gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): This server has 0 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169498 (Build): This build is 169498; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Test?
Press F1 in Rust to open the console, then enter client.connect 153.170.109.3:28020. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.