Rust HeatmapInfrared · players
IR live Players34,753 Servers11,600 Warm2,904 Fresh wipes · 3h68 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Oclium Dev Server

Online 152.37.196.217:28015 checked 11m ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 07:00flare: a wipe in that hourWed 04:00
0
7-day average
peak –
#15,419
rank
top 69%
20d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeak
0123407:0016:0000:0011:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 23 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 22:28 UTC20d ago 0 – running 0
Wed 23 Sep, 03:00 UTC35d ago 0 – 14.8 days 0
Fri 18 Sep, 23:16 UTC39d ago 0 – 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 534 on average
257 / 275
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 322 on average
21 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 321 on average
17 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
157 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
69 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
38 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Oclium Dev Server?

Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Oclium Dev Server?

There is no next wipe to predict on Oclium Dev Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 20 days 7 hours ago the server made the world it is on now.

Player counts

How busy is Oclium Dev Server?

The current population of Oclium Dev Server is 0, against 10 slots. The average across the last seven days is 0 players.

How does Oclium Dev Server rank against other Rust servers?

Player hours over seven days put Oclium Dev Server at #15,419, in the top 69% of ranked servers.

Rules and settings

Which map does Oclium Dev Server run?

The game generates the procedural map on Oclium Dev Server.

What are the rules and settings on Oclium Dev Server?

A gather rate is not given in the name Oclium Dev Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. VAC is off, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Oclium Dev Server run?

The build on Oclium Dev Server is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Oclium Dev Server online, and how reliable is it?

Right now Oclium Dev Server shows as online. It was up 166 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is Oclium Dev Server located?

No region is published by Oclium Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 152.37.196.217:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Oclium Dev Server?

These Rust Heatmap lists include Oclium Dev Server: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Oclium Dev Server mean?

These are the tags Oclium Dev Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Oclium Dev Server?

Press F1 in Rust to open the console, then enter client.connect 152.37.196.217:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.