staging
Online 151.80.25.50:28013 checked 17m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 10:41 UTC33d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on staging?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on staging?
Its rhythm cannot yet be told: too few of staging's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 33 days 21 hours ago.
Player counts
How busy is staging?
staging currently has 0 of its 150 slots filled. A seven-day average of 0 players.
How does staging rank against other Rust servers?
Player hours over seven days put staging at #15,399, in the top 69% of ranked servers.
Rules and settings
Which map does staging run?
The map on staging is procedural, size 4,500 with seed 59991, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on staging?
No gather rate appears in the name staging. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does staging run?
Rust network protocol 2635 and build 169488 on Linux is what staging runs. Steam updates your game for you, and the protocol has to match for you to join.
Is staging online, and how reliable is it?
The server is up at the moment: staging is online. Its reported uptime dates the last restart to about 1 hours ago. 160 of 168 hours up over the last 7 full days, which is 95%. It first appears in Rust Heatmap records on 13 September 2026.
Where is staging located?
No region is published by staging. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 151.80.25.50:28013.
Does staging run smoothly?
The last 48 hours brought an average of 1 server fps and a floor of 1. Buildings, deployables and the rest of the world came to as much as 119,000 entities. The highest memory use was 1,659 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include staging?
The Rust Heatmap lists that staging fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on staging mean?
The game's server browser reads the tags staging publishes: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): This server has 150 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs169488 (Build): The game build here is 169488; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join staging?
To join by console, open it with F1 in Rust and enter client.connect 151.80.25.50:28013. Or press Launch Rust on this page, which connects you through Steam.