Rust PvE - Test
Offline 151.59.34.38:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 10:44 UTC2d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust PvE - Test?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Rust PvE - Test?
The record of Rust PvE - Test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 2 days 17 hours ago the server made the world it is on now.
Population
How busy is Rust PvE - Test?
The last time Rust PvE - Test was seen was 2 days 17 hours ago, and it is offline now. Averaged over the past week: 0 players.
How does Rust PvE - Test rank against other Rust servers?
Ranked #15,425 on seven-day player hours, Rust PvE - Test is in the top 69% of all ranked servers.
Map and rules
Which map does Rust PvE - Test run?
Rust PvE - Test runs a procedural map, which the game generates.
What are the rules and settings on Rust PvE - Test?
No gather rate appears in the name Rust PvE - Test. The group limit is 5 players. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rust PvE - Test run?
The build on Rust PvE - Test is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust PvE - Test online, and how reliable is it?
Offline at the moment: Rust PvE - Test was last seen 2 days 17 hours ago. It was up 0 of 48 hours across the last 2 full days, or 0% of the time. The first record of it on Rust Heatmap is 25 October 2026.
Where is Rust PvE - Test located?
Nothing about a region comes from Rust PvE - Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 151.59.34.38:28015.
Lists and filters
Which Rust Heatmap lists and filters include Rust PvE - Test?
The Rust Heatmap lists that Rust PvE - Test fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Rust PvE - Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts5 (Group limit): The team limit is 5; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Rust PvE - Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Rust PvE - Test?
To join by console, open it with F1 in Rust and enter client.connect 151.59.34.38:28015. Or press Launch Rust on this page, which connects you through Steam.