Rust PvE - Test
Offline 151.59.27.1:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust PvE - Test?
The record of Rust PvE - Test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 2 days 18 hours ago the server made the world it is on now.
Population
How busy is Rust PvE - Test?
The last time Rust PvE - Test was seen was 2 days 4 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1.
How does Rust PvE - Test rank against other Rust servers?
The top 33% of ranked servers includes Rust PvE - Test, at #7,260 for player hours over the last seven days.
Rules and settings
Which map does Rust PvE - Test run?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on Rust PvE - Test. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Rust PvE - Test?
A gather rate is not given in the name Rust PvE - Test. The group limit is 5 players. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Rust PvE - Test run?
Rust network protocol 2635 and build 168909 on Windows is what Rust PvE - Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust PvE - Test online, and how reliable is it?
Offline at the moment: Rust PvE - Test was last seen 2 days 4 hours ago. It was up 1 of 48 hours across the last 2 full days, or 2% of the time. Rust Heatmap has had it on record since 25 October 2026.
Where is Rust PvE - Test located?
Nothing about a region comes from Rust PvE - Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 151.59.27.1:28015.
Tags
Which Rust Heatmap lists and filters include Rust PvE - Test?
The Rust Heatmap lists that Rust PvE - Test fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on Rust PvE - Test mean?
The game's server browser reads the tags Rust PvE - Test publishes: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts5 (Group limit): A team holds no more than 5; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust PvE - Test?
Press F1 in Rust to open the console, then enter client.connect 151.59.27.1:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.