TroubleChute
Offline 150.228.105.83:28015 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TroubleChute?
TroubleChute has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 42 days 12 hours ago.
Player counts
How busy is TroubleChute?
The last time TroubleChute was seen was 42 days 10 hours ago, and it is offline now.
How does TroubleChute rank against other Rust servers?
Ranked #13,349 on seven-day player hours, TroubleChute is in the top – of all ranked servers.
Rules and settings
Which map does TroubleChute run?
A procedural map, generated by the game, runs on TroubleChute.
What are the rules and settings on TroubleChute?
The name TroubleChute does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TroubleChute run?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute runs. To join, your game must match the protocol; Steam handles the update.
Is TroubleChute online, and how reliable is it?
Last seen 42 days 10 hours ago, TroubleChute is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 16 September 2026.
Where is TroubleChute located?
No region is published by TroubleChute. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 150.228.105.83:28015.
Lists and filters
Which Rust Heatmap lists and filters include TroubleChute?
These Rust Heatmap lists include TroubleChute: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join TroubleChute?
To join by console, open it with F1 in Rust and enter client.connect 150.228.105.83:28015. Or press Launch Rust on this page, which connects you through Steam.