DadCore Test
Online 150.221.228.170:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 12:45 UTC7d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on DadCore Test?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on DadCore Test?
The record of DadCore Test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 7 days 22 hours ago.
Player counts
How busy is DadCore Test?
The current population of DadCore Test is 0, against 5 slots. A seven-day average of 0 players.
How does DadCore Test rank against other Rust servers?
The top 69% of ranked servers includes DadCore Test, at #15,323 for player hours over the last seven days. The quad group puts it at #620.
Map and rules
Which map does DadCore Test run?
DadCore Test runs a procedural map, which the game generates.
What are the rules and settings on DadCore Test?
No gather rate appears in the name DadCore Test. A group can have at most 4 players (quad). softcore is the game mode, The lighter mode from Facepunch, where part of your loot is kept. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does DadCore Test run?
Rust network protocol 2635 and build 168752 on Linux is what DadCore Test runs. To join, your game must match the protocol; Steam handles the update.
Is DadCore Test online, and how reliable is it?
The server is up at the moment: DadCore Test is online. 151 of 168 hours up over the last 7 full days, which is 90%. It first appears in Rust Heatmap records on 13 September 2026.
Where is DadCore Test located?
A region is not published for DadCore Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 150.221.228.170:28015.
Lists and filters
Which Rust Heatmap lists and filters include DadCore Test?
The Rust Heatmap lists that DadCore Test fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on DadCore Test mean?
The game's server browser reads the tags DadCore Test publishes: gmsoftcore (Game mode): Softcore rules, which are easier; mp5 (Max players): The slot count is 5; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168752 (Build): This build is 168752; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join DadCore Test?
Enter client.connect 150.221.228.170:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.