Rust HeatmapInfrared · players
IR live Players64,279 Servers11,726 Warm3,337 Fresh wipes · 3h196 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–75° · slots

A Shockbyte Rust Server

Online 15.235.23.48:27201 checked 12m ago

Sp1 · players now 0/ 75
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 01:00flare: a wipe in that hourThu 22:00
0
7-day average
peak 1
#9,278
rank
top 42%
3d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 12m ago

Li2Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Li3Server performance

010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 499 on average
109 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
127 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
467 / 575
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
29 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
534 / 650
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
445 / 525

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on A Shockbyte Rust Server?

Its rhythm cannot yet be told: too few of A Shockbyte Rust Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 3 days 1 hours ago.

Population

How busy is A Shockbyte Rust Server?

The current population of A Shockbyte Rust Server is 0, against 75 slots. A seven-day average of 0 players, with a peak of 1.

How does A Shockbyte Rust Server rank against other Rust servers?

Ranked #9,278 on seven-day player hours, A Shockbyte Rust Server is in the top 42% of all ranked servers.

Settings and rules

Which map does A Shockbyte Rust Server run?

The map on A Shockbyte Rust Server is procedural, size 1,500 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on A Shockbyte Rust Server?

The name A Shockbyte Rust Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, and the protocol has to match for you to join.

Is A Shockbyte Rust Server online, and how reliable is it?

Right now A Shockbyte Rust Server shows as online. About 2 days 23 hours ago is when it last restarted, by its own uptime figure. 47 of 72 hours up over the last 3 full days, which is 65%. It first appears in Rust Heatmap records on 26 October 2026.

Where is A Shockbyte Rust Server located?

A region is not published for A Shockbyte Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 15.235.23.48:27201.

Does A Shockbyte Rust Server run smoothly?

Average server fps over the last 48 hours was 254; it never dropped below 247. The world held as many as 8,314 entities, buildings and deployables included. The highest memory use was 2,506 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include A Shockbyte Rust Server?

Best Rust community servers are the Rust Heatmap lists that A Shockbyte Rust Server fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Rust survival, standard rules; mp75 (Max players): This server has 75 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join A Shockbyte Rust Server?

Enter client.connect 15.235.23.48:27201 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp75
Max players This server has 75 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.