OUTSIDE // DEV SERVER
Offline 15.235.23.11:24640 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 03:45 UTC21d ago | 0° | – | running | 1 |
| Thu 1 Oct, 14:24 UTC27d ago | 1° | – | 6.6 days | 0 |
| Thu 1 Oct, 01:10 UTC28d ago | 1° | – | 0.6 days | 0 |
| Fri 25 Sep, 00:48 UTC34d ago | 5° | held half | 6 days | 2 |
| Thu 24 Sep, 03:56 UTC35d ago | 5° | – | 0.9 days | 2 |
| Wed 23 Sep, 15:42 UTC35d ago | 5° | – | 0.5 days | 2 |
| Tue 22 Sep, 01:29 UTC37d ago | 5° | – | 1.6 days | 0 |
| Mon 21 Sep, 19:00 UTC37d ago | 5° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on OUTSIDE // DEV SERVER?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on OUTSIDE // DEV SERVER?
No next wipe can be predicted: OUTSIDE // DEV SERVER wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 21 days 9 hours ago.
Population
How busy is OUTSIDE // DEV SERVER?
Last seen 21 days 1 hours ago, OUTSIDE // DEV SERVER is offline at the moment.
How does OUTSIDE // DEV SERVER rank against other Rust servers?
The top 72% of ranked servers includes OUTSIDE // DEV SERVER, at #15,886 for player hours over the last seven days.
Map and rules
Which map does OUTSIDE // DEV SERVER run?
A procedural map of size 3,500, generated by the game, runs on OUTSIDE // DEV SERVER.
What are the rules and settings on OUTSIDE // DEV SERVER?
The name OUTSIDE // DEV SERVER does not specify a gather rate. A group limit is not made public. hardcore is the game mode, Facepunch's most punishing ruleset. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does OUTSIDE // DEV SERVER run?
Rust network protocol 2634 and build 167209 on Linux is what OUTSIDE // DEV SERVER runs. Steam updates your game for you, and the protocol has to match for you to join.
Is OUTSIDE // DEV SERVER online, and how reliable is it?
Offline at the moment: OUTSIDE // DEV SERVER was last seen 21 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 21 September 2026.
Where is OUTSIDE // DEV SERVER located?
A region is not published for OUTSIDE // DEV SERVER. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 15.235.23.11:24640.
Tags
Which Rust Heatmap lists and filters include OUTSIDE // DEV SERVER?
These Rust Heatmap lists include OUTSIDE // DEV SERVER: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore brings it up.
What do the server tags on OUTSIDE // DEV SERVER mean?
gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp50 (Max players): The slot count is 50; ts0 (Group limit): The teams system is switched off; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167209 (Build): This build is 167209; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags OUTSIDE // DEV SERVER publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join OUTSIDE // DEV SERVER?
Press F1 in Rust to open the console, then enter client.connect 15.235.23.11:24640. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.