Rust HeatmapInfrared · players
IR live Players93,384 Servers11,848 Warm3,880 Fresh wipes · 3h381 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

typical TESTING

Offline 15.204.83.240:21000 checked 15d ago

Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,244
rank
top 71%
22d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 15d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct13 Oct15 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
470 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
440 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 286 on average
984 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
62 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 270 on average
983 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
23 / 250

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on typical TESTING?

Its rhythm cannot yet be told: too few of typical TESTING's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 22 days 8 hours ago.

Population

How busy is typical TESTING?

Last seen 15 days 16 hours ago, typical TESTING is offline at the moment.

How does typical TESTING rank against other Rust servers?

The top 71% of ranked servers includes typical TESTING, at #15,244 for player hours over the last seven days.

Map and rules

Which map does typical TESTING run?

typical TESTING runs a procedural map of size 1,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on typical TESTING?

A gather rate is not given in the name typical TESTING. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does typical TESTING run?

Rust network protocol 2634 and build 167398 on Linux is what typical TESTING runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is typical TESTING online, and how reliable is it?

Last seen 15 days 16 hours ago, typical TESTING is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 8 October 2026.

Where is typical TESTING located?

A region is not published for typical TESTING. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 15.204.83.240:21000.

Lists and filters

Which Rust Heatmap lists and filters include typical TESTING?

The Rust Heatmap lists that typical TESTING fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on typical TESTING mean?

These are the tags typical TESTING publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join typical TESTING?

Press F1 in Rust to open the console, then enter client.connect 15.204.83.240:21000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players The slot count is 40.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167398
Build Build 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.