Rust HeatmapInfrared · players
IR live Players98,236 Servers11,880 Warm3,914 Fresh wipes · 3h395 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–16° · slots

QuackSquad Server

Online 15.204.68.226:27193 checked 11m ago

quad moddedoxidesoftcore
Sp1 · players now 0/ 16
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 17:00flare: a wipe in that hourThu 15:00
0
7-day average
peak 1
#9,246
rank
top 41%
3d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 41% of all ranked servers, and #473 of the quad servers (top 57%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
EU · quad · monthly · 3 on average
4 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清
EA · quad · biweekly · 2 on average
3 / 233
[EA] Softcore 1
quad · monthly · 66 on average
82 / 350
[US] Facepunch Softcore 2
NA · quad · monthly · 59 on average
32 / 300
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 33 on average
17 / 150
Rusty Sporks PvP | softcore / noob friendly
NA · quad · biweekly · 11 on average
2 / 100

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on QuackSquad Server?

QuackSquad Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 3 days 23 hours ago.

Population

How busy is QuackSquad Server?

QuackSquad Server currently has 0 of its 16 slots filled. Averaged over the past week: 0 players, peaking at 1.

How does QuackSquad Server rank against other Rust servers?

Ranked #9,246 on seven-day player hours, QuackSquad Server is in the top 41% of all ranked servers. Ranked against other quad servers, it comes in at #473.

Rules and settings

Which map does QuackSquad Server run?

A procedural map of size 3,000 with seed 17762077, generated by the game, runs on QuackSquad Server. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on QuackSquad Server?

A gather rate is not given in the name QuackSquad Server. Player groups are capped at 4 (quad). The server runs softcore, Facepunch's softer mode: you keep some of what you had. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does QuackSquad Server run?

Rust network protocol 2635 and build 168909 on Linux is what QuackSquad Server runs. To join, your game must match the protocol; Steam handles the update.

Is QuackSquad Server online, and how reliable is it?

Right now QuackSquad Server shows as online. About 2 days 11 hours ago is when it last restarted, by its own uptime figure. 71 of 72 hours up over the last 3 full days, which is 99%. The first record of it on Rust Heatmap is 25 October 2026.

Where is QuackSquad Server located?

A region is not published for QuackSquad Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 15.204.68.226:27193.

Does QuackSquad Server run smoothly?

Average server fps over the last 48 hours was 236; it never dropped below 219. Entities peaked at 48,545, counting buildings, deployables and all the rest of the world. The highest memory use was 3,443 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include QuackSquad Server?

The Rust Heatmap lists that QuackSquad Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

What do the server tags on QuackSquad Server mean?

These are the tags QuackSquad Server publishes for the game's server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp16 (Max players): The slot count is 16; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join QuackSquad Server?

To join by console, open it with F1 in Rust and enter client.connect 15.204.68.226:27193. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp16
Max players The slot count is 16.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.