In Rust We Lewt Phatly
Offline 15.204.183.170:27050 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on In Rust We Lewt Phatly?
In Rust We Lewt Phatly has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 48 days 5 hours ago the server made the world it is on now.
Player counts
How busy is In Rust We Lewt Phatly?
The last time In Rust We Lewt Phatly was seen was 19 days 2 hours ago, and it is offline now.
How does In Rust We Lewt Phatly rank against other Rust servers?
The top 72% of ranked servers includes In Rust We Lewt Phatly, at #15,861 for player hours over the last seven days.
Settings and rules
Which map does In Rust We Lewt Phatly run?
The map on In Rust We Lewt Phatly is procedural, size 3,500 with seed 125117126, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on In Rust We Lewt Phatly?
No gather rate appears in the name In Rust We Lewt Phatly. Groups can contain up to 8 players, the default in the game. The server runs pve, no combat against other players. You will find it under Community in the server browser; it is a community server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does In Rust We Lewt Phatly run?
Rust network protocol 2633 and build 165217 on Linux is what In Rust We Lewt Phatly runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is In Rust We Lewt Phatly online, and how reliable is it?
Offline at the moment: In Rust We Lewt Phatly was last seen 19 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is In Rust We Lewt Phatly located?
No region is published by In Rust We Lewt Phatly. Rust Heatmap shows the location a server states. It does not look up the machine's location. 15.204.183.170:27050 is its address.
Lists and filters
Which Rust Heatmap lists and filters include In Rust We Lewt Phatly?
Best Rust community servers, Best Rust PvE servers and Vanilla Rust servers, busiest first are the Rust Heatmap lists that In Rust We Lewt Phatly fits. These are the filters that return it on the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more.
What do the server tags on In Rust We Lewt Phatly mean?
The game's server browser reads the tags In Rust We Lewt Phatly publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): PvE: the danger is the world, not other players. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join In Rust We Lewt Phatly?
Enter client.connect 15.204.183.170:27050 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.