RustTime | US East | Weekly | Quad
Offline NA 15.204.152.40:28015 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Tuesday 3 November, 04:15 UTC, in 4d 23h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustTime | US East | Weekly | Quad?
An estimate from weekly: 7 days after its last wipe gives RustTime | US East | Weekly | Quad's next wipe. Due on Tuesday 3 November at 04:15 UTC: the next wipe. 30 days ago the server made the world it is on now. The tags list a weekly wipe.
Player counts
How busy is RustTime | US East | Weekly | Quad?
Last seen 30 days ago, RustTime | US East | Weekly | Quad is offline at the moment.
How does RustTime | US East | Weekly | Quad rank against other Rust servers?
Seven-day player hours place RustTime | US East | Weekly | Quad at #16,921, in the top 71% of ranked servers; within North America it is #1,698.
Settings and rules
Which map does RustTime | US East | Weekly | Quad run?
RustTime | US East | Weekly | Quad runs a procedural map, which the game generates.
What are the rules and settings on RustTime | US East | Weekly | Quad?
A gather rate is not given in the name RustTime | US East | Weekly | Quad. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Oxide plugins run on this server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does RustTime | US East | Weekly | Quad run?
Rust network protocol 2633 and build 165217 on Linux is what RustTime | US East | Weekly | Quad runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustTime | US East | Weekly | Quad online, and how reliable is it?
Last seen 30 days ago, RustTime | US East | Weekly | Quad is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 29 September 2026.
Where is RustTime | US East | Weekly | Quad located?
The NA tag is how RustTime | US East | Weekly | Quad lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 15.204.152.40:28015.
Tags
Which Rust Heatmap lists and filters include RustTime | US East | Weekly | Quad?
The Rust Heatmap lists that RustTime | US East | Weekly | Quad fits are: Best Rust community servers, North America server heatmap and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on RustTime | US East | Weekly | Quad mean?
gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): The slot count is 150; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; NA (North America): In the server browser it sits under North America are the tags RustTime | US East | Weekly | Quad publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RustTime | US East | Weekly | Quad?
Enter client.connect 15.204.152.40:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.