Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins
Online NA 15.204.10.92:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:29 UTC, in 4h. Every Thursday at 18:29 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:29 UTC6d ago | 2° | – | running | 0 |
| Thu 15 Oct, 18:27 UTC13d ago | 2° | held half | 7 days | 0 |
| Thu 8 Oct, 18:27 UTC20d ago | 2° | halved by day 5 | 7 days | 0 |
| Thu 1 Oct, 18:30 UTC FW27d ago | 2° | held half | 7 days | 0 |
| Thu 24 Sep, 18:32 UTC34d ago | 2° | held half | 7 days | 0 |
| Thu 17 Sep, 18:30 UTC41d ago | 1° | halved by day 6 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
At their busiest, its recent wipes averaged 2 players. 8 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. By day 5.5 it was below half in the wipes that did not hold.
What is the wipe schedule on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins runs a wipe schedule of every Thursday at 18:29 UTC. Due on Thursday 29 October at 18:29 UTC: the next wipe. The world it runs now dates from 6 days 19 hours ago. Its tags carry a weekly wipe schedule.
Population
How busy is Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
The current population of Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins is 0, against 100 slots. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 01:00 UTC, averaging 1 players.
How does Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins rank against other Rust servers?
On player hours over the last seven days, Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins is #5,128 globally (top 23%) and #878 in North America.
Settings and rules
Which map does Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins run?
The map on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins is procedural, size 4,500 with seed 2021802775, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
No gather rate appears in the name Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins. The group limit is 8 players, which is the game's default. pve is the game mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins run?
Rust network protocol 2635 and build 168909 on Linux is what Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins online, and how reliable is it?
Online now: Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins. About 6 days 17 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins located?
In North America, Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins lists itself with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 15.204.10.92:28015.
Does Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins run smoothly?
The last 48 hours brought an average of 35 server fps and a floor of 22. Buildings, deployables and the rest of the world came to as much as 121,702 entities. The highest memory use was 5,320 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
The Rust Heatmap lists that Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins mean?
These are the tags Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): North America is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
Enter client.connect 15.204.10.92:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.