RustRearm private workbench capture
Offline 149.33.15.199:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustRearm private workbench capture?
Its rhythm cannot yet be told: too few of RustRearm private workbench capture's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 8 days ago the server made the world it is on now.
Population
How busy is RustRearm private workbench capture?
The last time RustRearm private workbench capture was seen was 6 days 19 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1.
How does RustRearm private workbench capture rank against other Rust servers?
The top 58% of ranked servers includes RustRearm private workbench capture, at #12,838 for player hours over the last seven days.
Settings and rules
Which map does RustRearm private workbench capture run?
RustRearm private workbench capture runs a procedural map, which the game generates.
What are the rules and settings on RustRearm private workbench capture?
The name RustRearm private workbench capture does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does RustRearm private workbench capture run?
The build on RustRearm private workbench capture is Rust network protocol 2635 and build 168931, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is RustRearm private workbench capture online, and how reliable is it?
Last seen 6 days 19 hours ago, RustRearm private workbench capture is offline right now. 1 of 144 hours up over the last 6 full days, which is 1%. It first appears in Rust Heatmap records on 22 October 2026.
Where is RustRearm private workbench capture located?
No region is published by RustRearm private workbench capture. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 149.33.15.199:28015.
Lists and filters
Which Rust Heatmap lists and filters include RustRearm private workbench capture?
These Rust Heatmap lists include RustRearm private workbench capture: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustRearm private workbench capture mean?
These are the tags RustRearm private workbench capture publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): This server has 4 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168931 (Build): The game build here is 168931; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RustRearm private workbench capture?
Press F1 in Rust to open the console, then enter client.connect 149.33.15.199:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.