Local Test Server
Offline 149.22.84.151:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Test Server?
Its rhythm cannot yet be told: too few of Local Test Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 49 days 16 hours ago.
Player counts
How busy is Local Test Server?
Last seen 43 days 22 hours ago, Local Test Server is offline at the moment.
How does Local Test Server rank against other Rust servers?
Player hours over seven days put Local Test Server at #13,034, in the top – of ranked servers.
Map and rules
Which map does Local Test Server run?
Local Test Server runs a procedural map, which the game generates.
What are the rules and settings on Local Test Server?
The name Local Test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Local Test Server run?
Rust network protocol 2633 and build 163794 is the build Local Test Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Test Server online, and how reliable is it?
Offline at the moment: Local Test Server was last seen 43 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Local Test Server located?
A region is not published for Local Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 149.22.84.151:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Local Test Server?
The Rust Heatmap lists that Local Test Server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
These are the tags Local Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Test Server?
Press F1 in Rust to open the console, then enter client.connect 149.22.84.151:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.